December 24, 201312 yr The serious sam second encounter HD doesn't seem right. I have 30.7 tf2 sensitivity and if I do the exact steps described here I get like 40ish in SSSEHD
December 24, 201312 yr Oh yes I should add I'm on 6/11, mark c fix applied, mousesmoothing disabled via console, I can't really feel any mouse accel being present (and I'm very sensitive to these things). Perhaps a revision of your formula is in order? Or what am I missing. Thanks for the great work tho!
December 25, 201312 yr Author Wizard I think there's a bug in the Serious Engine 3 that seems to occur at random times. I had the same issue as you, but when I set the sensitivity to 1 with inp_fMouseSensitivity=1 and then back to inp_fMouseSensitivit=0.433331 (which I guess it what you are using), it was correct. Try that and see if it works Join the community on Discord!
December 25, 201312 yr Nope, still same as before, roughly 45cm/360 instead of 30.7... I set it to 1 via both menu (rough guess) and back to 0.108023 and via console... still the same low sensitivity
December 25, 201312 yr Author Wizard Strange, let me see if I can reproduce the bug I had and maybe figure out what causes it. When I try your settings I'm getting the correct distance now (about 30cm), but when I started up the game earlier I got closer to your 45cm the first time. Join the community on Discord!
December 25, 201312 yr I found the solution... it appears to only work with 125hz polling rate... anything higher will cause lower resolution strange
December 25, 201312 yr Author Wizard Weird, I have to look more into this! Thanks btw Join the community on Discord!
February 5, 201412 yr Do you know if there is a mouse_pitch and mouse_yaw in serious sam (first and second enc., HD remake)?
February 8, 201412 yr Serious Sam HD remakes's sensitivity seems off. I used the equation S (cm/360) = 360* / (m_yaw*wps*(dpi/2.54)*in_game value). I used the in_game value=2.15915 and dpi=3500 and it got me 0.2227221597 as opposed to 0.276431 I get on this site.
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