April 4, 20197 yr Author Wizard Updated with GOTY Enhanced edition and a magic function that makes the entire sensitivity and FOV macro for you if you use the All option! Join the community on Discord!
April 5, 20197 yr 4 hours ago, DPI Wizard said: Updated with GOTY Enhanced edition and a magic function that makes the entire sensitivity and FOV macro for you if you use the All option! ADS sensitivity feels very fast even with MDV 0%. Would you mind double checking? @DPI Wizard Edited April 5, 20197 yr by 1TimePurchase
April 5, 20197 yr Is it possible to bind multiple commands to the same button? If so, do we do this with one "Bindings=(..." statement, or multiple "Bindings=(..." statements on the same name button?
April 5, 20197 yr Author Wizard 6 hours ago, 1TimePurchase said: ADS sensitivity feels very fast even with MDV 0%. Would you mind double checking? @DPI Wizard I've only analyzed the sniper scope the hunter starts with, what aim/scope are you using? They might scale very differently. 5 hours ago, KimiNoKataware said: Is it possible to bind multiple commands to the same button? If so, do we do this with one "Bindings=(..." statement, or multiple "Bindings=(..." statements on the same name button? If you select the "All" option a single-line macro will be generated for you Join the community on Discord!
April 5, 20197 yr 19 minutes ago, DPI Wizard said: I've only analyzed the sniper scope the hunter starts with, what aim/scope are you using? They might scale very differently. I was using the iron sights on the assault rifle the soldier starts out with.
April 5, 20197 yr ADS sens is way too fast when converted. edit: tried converting from another game, not even close. Converting from both gives me very similar setScopedSentivity values (both are far too high). Hipfire seems near perfect, I measured with a ruler. Edited April 5, 20197 yr by BocephusM
April 5, 20197 yr Author Wizard 1 hour ago, BocephusM said: ADS sens is way too fast when converted. edit: tried converting from another game, not even close. Converting from both gives me very similar setScopedSentivity values (both are far too high). Hipfire seems near perfect, I measured with a ruler. Fixed it now, the scope calculation was tagged as hipfire so it used the wrong conversion. Try again and let me know if it works Join the community on Discord!
April 5, 20197 yr 16 minutes ago, DPI Wizard said: Fixed it now, the scope calculation was tagged as hipfire so it used the wrong conversion. Try again and let me know if it works I'm getting the exact same values for All. Hipfire still good, ADS still not. Tried a different browser to make sure it wasn't cached or anything like that, same results. setScopedSensitivityVertical 64.73 Edited April 5, 20197 yr by BocephusM
April 5, 20197 yr Author Wizard There's another bug I see, give me a sec! Join the community on Discord!
April 5, 20197 yr Author Wizard 9 minutes ago, BocephusM said: I'm getting the exact same values for All. Hipfire still good, ADS still not. setScopedSensitivityVertical 64.73 It seems to be working now, was some changes that took a while to propagate. If you're still having issues, please post a screenshot of the calculator Join the community on Discord!
April 5, 20197 yr 10 minutes ago, DPI Wizard said: It seems to be working now, was some changes that took a while to propagate. If you're still having issues, please post a screenshot of the calculator Now getting different (and much lower) ADS values, and they feel right.
April 13, 20197 yr Is the ADS sensitivity CS:GO-like across all zoom levels (Will it require the same amount of mouse movement to move my screen to an imaginary ring whose radius reaches 75% of the way from the center of the screen to either horizontal edge)? Or is it like Payday 2, where setting the sensitivity only matches CS:GO for one particular zoom level (EX: behaves like CS:GO only for iron sights, but is slightly off for scopes)?
April 28, 20197 yr So um... the custom sensitivity commands from the calculator, this specifically: Quote Bindings=(Name="F9",Command="setSensitivity 3.36 | setSensitivityVertical 3.36 | setScopedSensitivity 2.20 | setScopedSensitivityVertical 2.20 | FOV 90",Control=False,Shift=False,Alt=False,LeftTrigger=False,RightTrigger=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) Seems to be causing mouse acceleration. Moving the mouse slowly yields a higher cm measurement, and and moving fast gets a higher cm measurement. And there's no consistency, naturally. Yet, measuring with the default settings, I can't detect any acceleration... so, yeah idk I'm still experimenting but that's what I've found
April 29, 20197 yr Right, so first I boot Overwatch to make sure there's not some other problem besides the game. And in Overwatch I get the same result no matter the speed I move the mouse. So it's not the mouse or the system. And in Borderlands before I press F9 for the custom sensitivity, with the default settings I also get the same result no matter what speed. But after I enable the custom settings, results become inconsistent. Higher sensitivity the faster I move the mouse so it appears to enable acceleration for some reason. So am I crazy? retarded? Or what?
July 17, 20233 yr Author Wizard 9 minutes ago, Baziga2000 said: Even though I change it, didn't work at all. Plus I can't find the bindings btw As the instructions say: The sensitivity parameter binds F8 to set the mouse sensitivity, and must be added to the end of the [WillowGame.WillowPlayerInput] block at the end of the file. Join the community on Discord!
July 17, 20233 yr 2 hours ago, DPI Wizard said: As the instructions say: The sensitivity parameter binds F8 to set the mouse sensitivity, and must be added to the end of the [WillowGame.WillowPlayerInput] block at the end of the file. Yeah, I didn't know I had to make a bind, I was searching the keywords until I gave up.
July 17, 20233 yr Just now, Baziga2000 said: Yeah, I didn't know I had to make a bind, I was searching the keywords until I gave up. So stupid of me, thank you
July 31, 20251 yr Small error in instructions: currently the info tip says that you need to enter new keybind under [Engine.PlayerInput], whereas it instead needs be added under [WillowGame.WillowPlayerInput].
July 31, 20251 yr Author Wizard 6 hours ago, Mugnum said:Small error in instructions: currently the info tip says that you need to enter new keybind under [Engine.PlayerInput], whereas it instead needs be added under [WillowGame.WillowPlayerInput].That's for the original edition, for the GOTY edition it's [Engine.PlayerInput]. You can select the version you are using in the special option. Join the community on Discord!
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