March 15, 20187 yr Author Wizard 4 hours ago, Eloq82 said: That is weird because I still have it. It might still be there, but it doesn't work (unless there's been an update the last few days). Join the community on Discord!
March 15, 20187 yr 7 hours ago, DPI Wizard said: It might still be there, but it doesn't work (unless there's been an update the last few days). Do you know why they did that?
March 19, 20187 yr On 7/26/2017 at 4:37 AM, DPI Wizard said: Thanks, updated the info on the game to include this. Doing this changes the FOV from 80 degrees horizontal to 80 degrees vertical. The sensitivity (360 distance) is actually not affected by this, so I've updated the formula as well. If you do this change, make sure you set the FOV to 80 Vertical Degrees in the calculator. Hi does this method still work? Can a mod confirm? Thx
March 19, 20187 yr Author Wizard 2 minutes ago, tttt1010 said: Hi does this method still work? Can a mod confirm? Thx No, it only worked on the very first release unfortunately. Join the community on Discord!
March 19, 20187 yr Just now, DPI Wizard said: No, it only worked on the very first release unfortunately. Thx for the reply. Another thing I am confused about is why hipfire and ADS have the same FOV when ADSing lowers the fov?
March 19, 20187 yr Author Wizard Just now, tttt1010 said: Thx for the reply. Another thing I am confused about is why hipfire and ADS have the same FOV when ADSing lowers the fov? ADS just moves the camera closer to the character, the FOV remains the same. Join the community on Discord!
April 1, 20187 yr 400 DPI and 0.10 sensitivity somehow isn't the same as 800 DPI and 0.05 sensitivity. Tried this by just moving my mouse across my mousepad but when I use 800 dpi it does like an extra 45 degrees. The converter tells me it's the same.
April 1, 20187 yr Author Wizard 20 minutes ago, kwertie said: 400 DPI and 0.10 sensitivity somehow isn't the same as 800 DPI and 0.05 sensitivity. Tried this by just moving my mouse across my mousepad but when I use 800 dpi it does like an extra 45 degrees. The converter tells me it's the same. Save the World or Battle Royale? Save the World has acceleration issues. Join the community on Discord!
April 1, 20187 yr Author Wizard 12 minutes ago, kwertie said: Battle Royale. Ok, then 400 DPI and 0.1 vs 800 DPI and 0.05 should be exactly the same. Have you checked your 400 and 800 DPI accuracy in the DPI Analyzer? Join the community on Discord!
April 2, 20187 yr 17 hours ago, DPI Wizard said: Ok, then 400 DPI and 0.1 vs 800 DPI and 0.05 should be exactly the same. Have you checked your 400 and 800 DPI accuracy in the DPI Analyzer? Wow, my DPI's settings are actually 420 and 900 DPI. That should be the problem, thanks.
April 5, 20187 yr I've been told that fortnite BR doesn't use mouse acceleration at all anymore. The option bDisableMouseAcceleration is still in the GameUserSettings.ini and when I change it to true, I feel it change my sensitivity in-game even though the numbers are the same. It keeps setting it back to false every time I close the game so I made it read-only. Is there actually mouse acceleration in the game or does the value just add/remove a static factor in overall sensitivity. I noticed the guided rocket launcher had a much slower sensitivity with acceleration off.
April 5, 20187 yr Author Wizard 16 minutes ago, DarkFaith said: I've been told that fortnite BR doesn't use mouse acceleration at all anymore. The option bDisableMouseAcceleration is still in the GameUserSettings.ini and when I change it to true, I feel it change my sensitivity in-game even though the numbers are the same. It keeps setting it back to false every time I close the game so I made it read-only. Is there actually mouse acceleration in the game or does the value just add/remove a static factor in overall sensitivity. I noticed the guided rocket launcher had a much slower sensitivity with acceleration off. Just verified, no acceleration in BR regardless of the bDisableMouseAcceleration settings. Save the World still has issues though. Join the community on Discord!
April 5, 20187 yr Does the option change anything regarding sensitivity? It actually feels faster/slower with same sensitivity and I've had 2 other friends try disabling it who said the same thing.
April 5, 20187 yr Author Wizard 1 minute ago, DarkFaith said: Does the option change anything regarding sensitivity? It actually feels faster/slower with same sensitivity and I've had 2 other friends try disabling it who said the same thing. Not that I can measure, turning X amount of counts is exactly the same between the two. Join the community on Discord!
April 5, 20187 yr Alright. I'll assume placebo then. Brains are fun. Thank you very much for checking this!
April 28, 20187 yr For the life of me I cannot get the sensitivity in fortnite to be consistent with aim hero or csgo. I've used High DPI settings on gaming mice for over ten years so I go for abnormally low sensitivities. My CSGO sens is .27. The conversion suggested was .01 for fortnite. The difference between fortnite's game setting of .1 is only slightly faster, but not ten times faster as than my csgo sens. Similarly, converting my settings from fortnite into Aim hero has an aim hero sensitivity suggestion of 2.949128, which is completely bonkers fast. I can do something like 3 360 turns or some such nonsense in aim hero. How do I do my own monitor measurements without the human error of my hand? I want to do a 360 test with confidence.
April 28, 20187 yr I am a complete and utter moron.... Fortnite sens was at .01. Still, the new aim hero suggestion of 0.313828 is completely ludicrous. My apologies for the double post. I tried to delete this post it and update the one above. I used the 360 degree indicator in fortnite and came up with roughly 17 inches to achieve a 273 degree turn. Edited April 28, 20187 yr by h0bgawblin
April 28, 20187 yr 4 hours ago, h0bgawblin said: I am a complete and utter moron.... Fortnite sens was at .01. Still, the new aim hero suggestion of 0.313828 is completely ludicrous. My apologies for the double post. I tried to delete this post it and update the one above. I used the 360 degree indicator in fortnite and came up with roughly 17 inches to achieve a 273 degree turn. You can use a script to test 360 degree turns without human error. Anyway, it looks like ur results are wrong from a glance as I know for a fact that source/quake sensitivity is 25.25x higher than Fortnite. In your case, 0.01 should return 0.2525 for aim hero and csgo.
April 28, 20187 yr @Drimzi, Worked on it a bit last night in the middle of the night. There were some settings in aim hero that were off. I figured I was making some sort of mistake for sure. .31 for csgo is accurate. Aim hero has a fortnite option that I had selected and so, of course, it was way higher. Last time I sit down and try to figure out something after a long shift Thank you for the reply!
May 1, 20187 yr Kind of... but not really, since hipfire and ADS have the exact same FOV, they should have the same sensitivity. ADS should be 1.00. All calculations on this site use FOV, camera distance is not taken into account, so if you modify the sensitivity for ADS due to camera distance (ADS just moves the camera, fov is unchanged), then no conversion method is going to replicate that. Since camera distance is not modified for snipers, it would make more sense to convert from hipfire instead, so that snipers aren't getting that sensitivity reduction. Edited May 1, 20187 yr by Drimzi
May 1, 20187 yr 5 hours ago, Drimzi said: Kind of... but not really, since hipfire and ADS have the exact same FOV, they should have the same sensitivity. ADS should be 1.00. All calculations on this site use FOV, camera distance is not taken into account, so if you modify the sensitivity for ADS due to camera distance (ADS just moves the camera, fov is unchanged), then no conversion method is going to replicate that. Since camera distance is not modified for snipers, it would make more sense to convert from hipfire instead, so that snipers aren't getting that sensitivity reduction. Oh ok i understand what you're saying so it should be like this
May 2, 20187 yr Yeah that would make more sense. You can keep the 0.72 ads sensitivity if you prefer it to slow down by an arbitrary amount. If you are converting from another game, ADS will not be 1.00, only because the hipfire sensitivity is rounded to 2 decimals, which results in a poor conversion. Since ADS is a multiplier for the hipfire sensitivity, it can achieve a more precise result with less discrepancy, that is the only reason why ADS may result in 0.98 or something. Edited May 2, 20187 yr by Drimzi
Create an account or sign in to comment