February 14, 20215 yr Hi, It might be a very stupid question but I wanted to convert my "1X Scope" from Apex to Kovaak, so I did that : https://www.mouse-sensitivity.com/?share=c0f25ad18a41c5d446567bef284d20f6 (I think that's correct but not exactly sure 100%) and I saw a video of someone doing it with "Vertical 1:1" in Fov measurement for Kovaak and with "Windows / 2D Monitor Distance - Vertical" 100% like so : https://www.mouse-sensitivity.com/?share=45c62a6f1b5e749176afd9f71c53f2ed it basically doesn't change any values except for the "Config FOV" of Kovaak which is now "76.329602", so I was wondering if I should use this new value of "76.329602" instead of "61.034115" for the FOV in Kovaak, and what is the difference between using "Apex/Quake/Src" and "Vertical 1:1" as Fov measurement and if setting "Windows / 2D Monitor Distance - Vertical" to 100% does anything (like fixing a bug or smth) ? ps : sorry for my english
February 14, 20215 yr Wizard The only difference here is how the game measures FOV and what value you have to enter as your config FOV. The end result of the two settings (Apex/Quake/Src/4:3 at 76.329602 and Vertical 1:1 at 61.034115) is exactly the same as you can see in the Actual HFOV/VFOV in the output. Join the community on Discord!
February 14, 20215 yr Author And the value I must enter in Kovaak is 61.034115 right ? Edited February 14, 20215 yr by Arpo
February 14, 20215 yr Wizard Just now, Arpo said: And the value I must enter in Kovaak is 61.034115 right ? For Vertical 1:1 yes 👍 Join the community on Discord!
February 14, 20215 yr Author Ok, sorry to ask another question but I'm a bit confuse, if I enter 76.329602 in FOV in Kovaak the Actual HFOV and VFOV will be the same as 61.034115 how is this possible ? Edited February 14, 20215 yr by Arpo
February 14, 20215 yr Wizard Solution Just now, Arpo said: Ok, sorry ask another question but I'm a bit confuse if I enter 76.329602 in FOV in Kovaak, the Actual HFOV and VFOV will be the same as 61.034115 how is this possible ? It's only the same if you also switch FOV Measurement from Vertical 1:1 to Apex/Quake/Src/4:3 in the game. Join the community on Discord!
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