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Outriders

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  • 2 weeks later...
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Has anyone found a way to set mouse sens to an odd number, like 1.5?

It works on the ADS options in game if you scroll to the end and then back because at the end when you scroll to the left it stops on an odd number, while on the right an even number, however on the mouse sens option it's an even number on both sides.

  • Author
  • Wizard
4 minutes ago, Resmarax said:

Has anyone found a way to set mouse sens to an odd number, like 1.5?

It works on the ADS options in game if you scroll to the end and then back because at the end when you scroll to the left it stops on an odd number, while on the right an even number, however on the mouse sens option it's an even number on both sides.

Nope, only for ADS. Great UI design there 😆

That's what happens when they prioritize consoles first, i guess. Just like Destiny and their lack of settings. At least in Outriders there are different settings for ads and scope, thank goodness.

I can't quite quantify how the calculation feels wrong, but matching for 0% MDH makes both ADS and scoped sensitivities feel much faster than they should – by almost double if I were to go strictly by feel. The calculator tells me I should use 1.2 for Hipfire, and 1.9 for ADS and Scope both, and while Hipfire feels perfect, 1.0 for the rest seems to be much more in line with what I'm looking for. This is made even more confusing since increasing the percentage of the Monitor Distance decreases the value of the zoomed sensitivities in the calculator.

Edit: I should add, this is for the Demo. Accel is disabled as instructed, of course.

Edited by PressingForward

  • Author
  • Wizard
20 minutes ago, PressingForward said:

I can't quite quantify how the calculation feels wrong, but matching for 0% MDH makes both ADS and scoped sensitivities feel much faster than they should – by almost double if I were to go strictly by feel. The calculator tells me I should use 1.2 for Hipfire, and 1.9 for ADS and Scope both, and while Hipfire feels perfect, 1.0 for the rest seems to be much more in line with what I'm looking for. This is made even more confusing since increasing the percentage of the Monitor Distance decreases the value of the zoomed sensitivities in the calculator.\

Edit: I should add, this is for the Demo.

The game needed an update, try again now and it should work as intended.

  • 1 year later...

Hi @DPI Wizard,

It looks like they've added a wider FOV range, not sure if there's been any other changes alongside this. Could this please be updated to reflect this?

Thanks!

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