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FOV Affecting 360 distance on ADS conversion

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Hi,

I would like to know why changing the FOV from 90 to 82 affects the 360 Distance, when I'm doing a 360 to 360 conversion. I thought FOV only affected conversion such a Monitor Distance or View Speed.

Thanks.

image.thumb.png.0d2f33404e3f2ad2f6b543d6edd23139.pngimage.thumb.png.fb3ce543a1bf33925635a64024b1765f.png

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  • DPI Wizard
    DPI Wizard

    It's not affecting the conversion, it's affecting the game itself (R6). That's just how the game works, the 360 distance for ADS is derived from all the sensitivity values and the FOV of hipfire and A

27 minutes ago, lolhaiter said:

Hi,

I would like to know why changing the FOV from 90 to 82 affects the 360 Distance, when I'm doing a 360 to 360 conversion. I thought FOV only affected conversion such a Monitor Distance or View Speed.

Thanks.

image.thumb.png.0d2f33404e3f2ad2f6b543d6edd23139.pngimage.thumb.png.fb3ce543a1bf33925635a64024b1765f.png

there is a solid reason why no one with a grasp of the topic would suggest using 360 distance for anything but hipfire, that being the perceived visual change in rotation speed . unless yu match the exact fov at that zoom level and hip fire at the same time you will not have the same "feeling " even if you match the distance.

what works great would be matching the hipfire fov (73.74 vdeg  ) and said distance with csgo and using mdv 133.33% for the scopes giving you the same scale to get used to. pretty sure the instructions mention all of this 

Edited by fortunate reee

 

┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴

 

  • Wizard
1 hour ago, lolhaiter said:

I would like to know why changing the FOV from 90 to 82 affects the 360 Distance, when I'm doing a 360 to 360 conversion. I thought FOV only affected conversion such a Monitor Distance or View Speed.

It's not affecting the conversion, it's affecting the game itself (R6). That's just how the game works, the 360 distance for ADS is derived from all the sensitivity values and the FOV of hipfire and ADS.

  • Author
20 hours ago, fortunate reee said:

there is a solid reason why no one with a grasp of the topic would suggest using 360 distance for anything but hipfire, that being the perceived visual change in rotation speed . unless yu match the exact fov at that zoom level and hip fire at the same time you will not have the same "feeling " even if you match the distance.

what works great would be matching the hipfire fov (73.74 vdeg  ) and said distance with csgo and using mdv 133.33% for the scopes giving you the same scale to get used to. pretty sure the instructions mention all of this 

... using 360 Distance on Rainbow Six with 82 FOV and aiming in with a 1x scope is the same FOV as hipfire on CSGO. Thus using a 360 conversion is viable.

4 hours ago, lolhaiter said:

... using 360 Distance on Rainbow Six with 82 FOV and aiming in with a 1x scope is the same FOV as hipfire on CSGO. Thus using a 360 conversion is viable.

you will still have to relearn all other scopes + movement wont feel the same.

this topic has been chewed out ages ago and it has been very conclusive 360 just isnt up to par when it comes to scopes and there are far better options that combine the actual hipfire match with decent uniformity.

that thought of yous is about 5 years old and wasnt very good back then either (inspired by some latam players spread by reddit) 

Edited by fortunate reee

 

┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴

 

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