April 27, 20215 yr So, assuming one's FOV is similar between games, then using MDH will be exactly the same as CM/360. However, using MDV will still differ quite widely between games. Could someone explain this to me? I'm really curious as to the technical reasons behind this ^^ I looked up the original technical thread discussing this, and it doesn't make sense to me at 0% values Quote Keep in mind there's nothing fundamentally different between them they will both give you the same values if you use the same converted mm% e.g. 100% vertical mm -> horizontal mm (16:9 monitor) 100%*(9/16) = 56.25% So 100% vertical monitor distance match will give you the same sensitivity values as 56.25% horizontal monitor distance match on a 16:9 monitor 30% horizontal mm -> vertical mm (4:3 monitor) 30%*(4/3) = 56.25% So 30% horizontal monitor distance match will give you the same sensitivity values as 40% vertical monitor distance match on a 4:3 monitor According to this math, 0% MDV and 0% MDH should be identical...but they aren't Specific example - "CM/360 & MDH 0%" "MDV 0%" Is this just due to the slight VFOV discrepancy? Thanks so much! Edited April 27, 20215 yr by x0tek
April 27, 20215 yr Wizard 6 minutes ago, x0tek said: According to this math, 0% MDV and 0% MDH should be identical...but they aren't They are only the same as long as the aspect ratio is the same. It seems like you have a different aspect ratio on CSGO, which makes the calculation different It seems like you have a custom 1810x1080 resolution on CSGO, which is different from 1920x1080. Join the community on Discord!
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