October 15, 20214 yr @DPI Wizard Why is the lower the resolution the faster the pointer? Edited October 15, 20214 yr by Wheaks
October 15, 20214 yr Wizard 3 hours ago, Wheaks said: @DPI Wizard Why is the lower the resolution the faster the pointer? The pointer moves 1 pixel for each count the mouse sends (at the default WPS), and when you lower the resolution the pixels gets bigger resulting in the pointer moving faster across the monitor. Join the community on Discord!
October 15, 20214 yr Author 44 minutes ago, DPI Wizard said: The pointer moves 1 pixel for each count the mouse sends (at the default WPS), and when you lower the resolution the pixels gets bigger resulting in the pointer moving faster across the monitor. How big is a pixel for 1080p?
October 15, 20214 yr Wizard 3 minutes ago, Wheaks said: How big is a pixel for 1080p? Depends on your monitor size, for 24" it's about 92 pixels per inch, for 27" it's about 82. Join the community on Discord!
October 15, 20214 yr 1 hour ago, DPI Wizard said: The pointer moves 1 pixel for each count the mouse sends (at the default WPS), and when you lower the resolution the pixels gets bigger resulting in the pointer moving faster across the monitor. Does that mean if for example I used 1280x720 (16:9 stretched) the sensitivity will be different to native 1920x1080 although they have the same aspect ratio?
October 15, 20214 yr Wizard Just now, Badmon said: Does that mean if for example I used 1280x720 (16:9 stretched) the sensitivity will be different to native 1920x1080 although they have the same aspect ratio? For the pointer yes, for sensitivity in games typically no, as they rely on how many degrees you turn and are not related to your resolution. There are a few exceptions though, where the game is directly affected by the resolution. Join the community on Discord!
October 15, 20214 yr Author 49 minutes ago, DPI Wizard said: For the pointer yes, for sensitivity in games typically no, as they rely on how many degrees you turn and are not related to your resolution. There are a few exceptions though, where the game is directly affected by the resolution. Are the pixel size of h&v different because there is no aspect ratio of 1:1?
October 15, 20214 yr Wizard 1 minute ago, Wheaks said: Are the pixel size of h&v different because there is no aspect ratio of 1:1? No, they are usually square. The aspect ratio is the ratio between the horizontal and vertical pixel amount, not their size. Join the community on Discord!
October 15, 20214 yr Author 3 minutes ago, DPI Wizard said: No, they are usually square. The aspect ratio is the ratio between the horizontal and vertical pixel amount, not their size. what about stretched from 16:9 to 16:10?
October 15, 20214 yr Wizard Just now, Wheaks said: what about stretched from 16:9 to 16:10? That will result in slightly taller rendered pixels and a very fuzzy image as they won't fit the monitor pixels Join the community on Discord!
October 15, 20214 yr Author @DPI Wizard Is the lower the res the smaller movement it takes to register 1 count?
October 15, 20214 yr Wizard 1 minute ago, Wheaks said: @DPI Wizard Is the lower the res the smaller movement it takes to register 1 count? No, that's only related to the DPI of your mouse. Higher DPI = smaller movement to register 1 count. Join the community on Discord!
October 15, 20214 yr Author 1 minute ago, DPI Wizard said: No, that's only related to the DPI of your mouse. Higher DPI = smaller movement to register 1 count. 👍
October 15, 20214 yr Author Does a native res means that the pixels size will always be the same no matter the aspect ratio?
October 15, 20214 yr Wizard 1 minute ago, Wheaks said: Does a native res means that the pixels size will always be the same no matter the aspect ratio? It means that the resolution in the game/Windows is the same as the resolution of the monitor. Join the community on Discord!
October 15, 20214 yr Author 3 minutes ago, DPI Wizard said: It means that the resolution in the game/Windows is the same as the resolution of the monitor. Why is the total pixels different?
October 15, 20214 yr Wizard Just now, Wheaks said: 1920x1080=2073600 but in game it is different The total pixels you view in a game is a bit complicated to calculate because they stretch more and more towards the edges, the formula I gave you earlier was the total counts for a 360 rotation, not what you see. Join the community on Discord!
October 15, 20214 yr Author 51 minutes ago, DPI Wizard said: That will result in slightly taller rendered pixels and a very fuzzy image as they won't fit the monitor pixels Do slightly taller pixels affect anything or just visual?
October 15, 20214 yr Wizard Just now, Wheaks said: Do slightly taller pixels affect anything or just visual? When you stretch one aspect ratio to fit another you will also get a different horizontal and vertical sensitivity. Join the community on Discord!
October 15, 20214 yr Author 2 minutes ago, DPI Wizard said: When you stretch one aspect ratio to fit another you will also get a different horizontal and vertical sensitivity. what is the differences between 1728x1080 and 1920x1080 (native)?
October 15, 20214 yr Wizard 1 hour ago, Wheaks said: what is the differences between 1728x1080 and 1920x1080 (native)? This question is a bit vague, the difference is their aspect ratio... What do you mean? Join the community on Discord!
October 15, 20214 yr Author 5 minutes ago, DPI Wizard said: This question is a bit vague, the difference is their aspect ratio... What do you mean? Are the pixels size of h&v same on native res?
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