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How best to convert monitor distance sensitivity from black-bars to stretched

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I used to play 816x612 4:3 black-bars, but now I play 4:3 stretched. I want to convert my monitor distance sensitivity from black-bars to stretched.

Here is what I've tried, tell me if it's correct: https://www.mouse-sensitivity.com/?share=1ce34ff157016fd42d2c2a6b343472c8

As I understand it, I want to keep the ratio between monitor distance and mouse distance the same. My logic for the settings I have input in the "convert from" section is that black-bars can be treated as identical to native because monitor distances will remain the same for both. And while I am not completely sure, I am fairly confident in that assumption. However, I have no clue whether the "convert to" settings make sense, I basically just went by trial and error with different options for the aspect ratio setting until I got what I expected. For whatever reason, it only gives me a different sensitivity when I use the native aspect ratio setting. If I try 4:3 stretched, or any other option, the value stays at 1.88 (almost as though it's using 360 sensitivity). I reckon that I must be misunderstanding these settings somehow. I've attached a quick drawing to illustrate my reasoning about this problem. Anyways, can anyone confirm whether I've got this right and maybe clarify how the aspect ratio setting works? Also, I am trying to keep my distances the same both vertically and horizontally on stretched. My working attempt at this is to set my in-game sensitivity to 1 and, inside of InterAccel, set 1.41 and 1.88 as my x and y values respectively. Will this work as I hope?

export.png

Edited by heckminth
adding illustration

Solved by heckminth

  • heckminth changed the title to How best to convert monitor distance sensitivity from black-bars to stretched
  • Replies 3
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My initial understanding was good. Aspect ratio should be left to native in most cases. I set my CPI to 25600 (H25K Sensor) and use InterAccel to lower my overall sensitivity values. I multiply the X sensitivity value by 0.75 when playing on 4:3 stretched. I set in-game sensitivity to 1 for CS:GO and leave Windows sensitivity at 6/11 1.0x. I calculate values for other games to get the same as a source sensitivity of 1 with monitor distance horizontal at 0%. I am quite pleased with how this feels. I've never had a better aiming experience in my life. Just leaving this here for anyone who might want to try it out. I highly recommend it.

Small update: I recommend using RawAccel instead of InterAccel now as Valorant doesn't seem to like InterAccel after some cheat developers started using it for nefarious purposes.

Edited by heckminth

On 30/11/2021 at 02:01, heckminth said:

My initial understanding was good. Aspect ratio should be left to native in most cases. I have now finalised my sensitivity settings. I set my CPI to 25600 (H25K Sensor) and use InterAccel to lower my overall sensitivity values. I multiply the X sensitivity value by 0.75 when playing on 4:3 stretched. I set in-game sensitivity to 1 for CS:GO and leave Windows sensitivity at 6/11 1.0x. I calculate values for other games to get the same as a source sensitivity of 1 with monitor distance horizontal at 0%. I am quite pleased with how this feels. I've never had a better aiming experience in my life. Just leaving this here for anyone who might want to try it out. I highly recommend it.

Small update: I recommend using RawAccel instead of InterAccel now as Valorant doesn't seem to like InterAccel after some cheat developers started using it for nefarious purposes.

they didnt use inter accel for the cheat, but they started bandwaggoning on the interception driver used by most accel tools both raw accel as well as customcurve are anti cehat friendly due to them using a signed driver.

sticking to 16:9 or whatever ones native res is, is indeed the play stretched res is best summed up by the term "overhyped crutch"

 

 

┬┴┬┴┤(・_├┬┴┬┴┬┴┬┴┤ ͜ʖ ͡°) ├┬┴┬┴

 

  • Author
On 12/2/2021 at 2:30 AM, fortunate reee said:

they didnt use inter accel for the cheat, but they started bandwaggoning on the interception driver used by most accel tools both raw accel as well as customcurve are anti cehat friendly due to them using a signed driver.

sticking to 16:9 or whatever ones native res is, is indeed the play stretched res is best summed up by the term "overhyped crutch"

 

I see.

 

Edited by heckminth

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