@DPI Wizard When I try to calculate degree/count, I realized it will be the same 360 distance from game to game no matter the fov, so I wanted to know how it works.
How is the pixel ratio the same on lower fov (higher scopes) as the hipfire even that they took more distance to perform a 360?
There is less degrees on the screen (lower degree/pixel), so if you continue to rotate the same degree/count then you will rotate more pixels. You have to reduce the degree/count to rotate the same degree/pixels, and end up with a longer distance to rotate 360 degrees.
Degree/pixels only uses the middle pixels. If you know there is a total of 103 degrees horizontally (Overwatch), which is across 1920 pixels, then you can scale that down to find how many there is in 1 pixel.
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