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Am I Doing a 0% Match Here?

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I play PUBG and I currently have all my sensitivity values, except for the vertical sensitivity multiplier, set to the same value. What this translates to is different cm/360 values for each scope used in the game, so no two scopes use the same cm/360 value for aiming. The cm/360 values are scaled according to FOV, which starts from 80 FOV and is divided by the magnification ratio of each scope: For example, a 3x scope is 80/3 FOV. I believe the scaling makes aiming feel more natural.

I have a question, though. Is this what is considered to be a 0% match? I recently read a thread on this site that compared 0% match and 100% match and it has me confused. How does either match affect my tracking or flicking if I'm simply working with a cm/360 value for aiming? Isn't that sensitivity something that I get used to over time, so my tracking or flicking isn't affected?

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  • DPI Wizard
    DPI Wizard

    Correct, the most important part is to find a conversion that works for you, and stick with this for all conversions, using the same input game.

  • Wizard
1 minute ago, MarkTheSkilled said:

 The cm/360 values are scaled according to FOV, which starts from 80 FOV and is divided by the magnification ratio of each scope: For example, a 3x scope is 80/3 FOV. I believe the scaling makes aiming feel more natural.

I have a question, though. Is this what is considered to be a 0% match?

No, this is 100% match horizontally.

  • Author
5 minutes ago, DPI Wizard said:

No, this is 100% match horizontally.

Okay, here's what confuses me: How does the matching percentage affect the way one tracks or flicks if all the person is working with is a cm/360 value for aiming? For example, say I start at 20cm/360 and while using a 4x scope, that changes to 30cm/360, how would that affect flicking or tracking if I have gotten used to both sensitivity values over time? Shouldn't the muscle memory come naturally? Also, is there anything particularly wrong with 100% matching? In my experience, aiming feels natural across all the scopes.

  • Wizard
1 minute ago, MarkTheSkilled said:

Okay, here's what confuses me: How does the matching percentage affect the way one tracks or flicks if all the person is working with is a cm/360 value for aiming? For example, say I start at 20cm/360 and while using a 4x scope, that changes to 30cm/360, how would that affect flicking or tracking if I have gotten used to both sensitivity values over time? Shouldn't the muscle memory come naturally? Also, is there anything particularly wrong with 100% matching? In my experience, aiming feels natural across all the scopes.

You always have three aspects of a sensitivity:

  • 360 Distance
  • Tracking speed
  • Flick distance to monitor distance X

Neither of these are interchangeable unless you also have the exact save FOV. Which one is best also depends on the game and your preference.

There's nothing wrong with 100% for all aims, a lot of games actually default to this. But it might be too fast especially for high power scopes for some.
0% is the other end of the scale which also a lot of games default too. The issues here is opposite, some find the high power scopes too slow. So to find your best match you have to do a bit of trial and error.

  • Author
10 minutes ago, DPI Wizard said:

You always have three aspects of a sensitivity:

  • 360 Distance
  • Tracking speed
  • Flick distance to monitor distance X

Neither of these are interchangeable unless you also have the exact save FOV. Which one is best also depends on the game and your preference.

There's nothing wrong with 100% for all aims, a lot of games actually default to this. But it might be too fast especially for high power scopes for some.
0% is the other end of the scale which also a lot of games default too. The issues here is opposite, some find the high power scopes too slow. So to find your best match you have to do a bit of trial and error.

Oh, I think I understand it better now. So, all in all, whatever you choose is personal preference, right?

o% works well for PUBG once you get used to it, because its more natural for tracking which is a huge part of the game when shooting at moving targets.

I use 20% though, as it gives me a tiny bit faster scopes which feels slightly nicer. This matches in pubg to the same edge to edge of the zoomed in scope sizes, which feels nice.

Edited by Snook_

On 5/17/2022 at 2:44 PM, DPI Wizard said:

You always have three aspects of a sensitivity:

  • 360 Distance
  • Tracking speed
  • Flick distance to monitor distance X

Neither of these are interchangeable unless you also have the exact save FOV. Which one is best also depends on the game and your preference.

There's nothing wrong with 100% for all aims, a lot of games actually default to this. But it might be too fast especially for high power scopes for some.
0% is the other end of the scale which also a lot of games default too. The issues here is opposite, some find the high power scopes too slow. So to find your best match you have to do a bit of trial and error.

thoughts on viewspeed, because I've just started to mess around with mdh/mdv but viewspeed always felt solid

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