Posted September 22, 20222 yr Wizard Updated with MW3 info! View full update Join the community on Discord!
September 22, 20222 yr Update: So fiddling some more with some settings seems to have fixed the issue or almost. Idk exactly what helped fix it. Idk if it is just me or some settings I need to change, but I feel like there is some deadzone on the pc mouse feeling, or slow/sluggish movement feel when turning, running around does not feel as smooth and snappy as in warzone. Like they somehow mixed controller and pc inputs. Edited September 22, 20222 yr by RepsakXD
September 22, 20222 yr Author Wizard Note that there's a bug in the beta where scopes are only affected by the "high" setting, and not the appropriate scope power setting. Join the community on Discord!
September 23, 20222 yr Author Wizard 9 hours ago, Angelofthefallen said: Anyone else feel like the MW legacy ADS is sluggish and slow? It does what it is supposed to do (MDV 0% based on a FOV of 65 hdeg 4:3), but being a beta there might be some optimization issues. I can find anything out of the ordinary here though. Join the community on Discord!
September 23, 20222 yr Maybe I am putting the incorrect values but my aim sensitivity is much higher and different in MW2(22) compared to MW(19) is it because it is still beta?
September 23, 20222 yr Author Wizard 1 minute ago, Jagg said: Maybe I am putting the incorrect values but my aim sensitivity is much higher and different in MW2(22) compared to MW(19) is it because it is still beta? They should be the same but note that the specific scope sensitivity does not work in the beta. Only low and high have any effect on the aims. Join the community on Discord!
September 23, 20222 yr 6 minutes ago, DPI Wizard said: They should be the same but note that the specific scope sensitivity does not work in the beta. Only low and high have any effect on the aims. Yeah I am only changing my ar sensitivity and it says MW2(22) should be the same as mw(19) but in game it is much higher
September 23, 20222 yr Author Wizard 3 minutes ago, Jagg said: Yeah I am only changing my ar sensitivity and it says MW2(22) should be the same as mw(19) but in game it is much higher That should be exactly the same, what weapon/loadout are you testing with? Join the community on Discord!
September 23, 20222 yr 3 minutes ago, DPI Wizard said: That should be exactly the same, what weapon/loadout are you testing with? Yeah it's really strange because I am using the m4 in mw19 and then the m4 in mw22 so I am really confused to why this is happening
September 23, 20222 yr Author Wizard 1 hour ago, Jagg said: Yeah it's really strange because I am using the m4 in mw19 and then the m4 in mw22 so I am really confused to why this is happening If you can attach here or PM me your config files I can take a closer look. %USERPROFILE%\Documents\Call of Duty Modern Warfare\players\config.cfg and %USERPROFILE%\Documents\Call of Duty\playersBeta\[USER ID]\settings.2.local.iw9.txt Join the community on Discord!
September 24, 20222 yr Hi, I dont see the game in the list of available games. Did you remove it? Thank you
September 24, 20222 yr Author Wizard 4 hours ago, Dragoneill said: Does this setting matter? Yes, very much. You select this setting in the special option: 1 hour ago, Jeffy14 said: I dont see the game in the list of available games. Did you remove it? It's not removed: Join the community on Discord!
September 25, 20222 yr @DPI Wizard I think there's a bug with independent and affected ADS. Hard to explain but affected feels miles better.
September 25, 20222 yr they attached the crosshair to the gunbarrel which makes aiming feel so mushy and imprecise
September 25, 20222 yr yeah, I instantly noticed that on a lot of weapons. It's a bit like the "free-aim" feel that you get in games like Insurgency. Always feels bad.
September 25, 20222 yr MW 2022 sens feels way higher than previous iterations. Beta must be bugged or is introducing some form of acceleration as I've always used 1.25 @ 800 DPI for over a decade on counter-strike. Converted to MW 2019 that's 4.17. MW2 2022 I have to use 3.17 to get the same feel.
September 25, 20222 yr Author Wizard 2 hours ago, SLSAMG said: MW 2022 sens feels way higher than previous iterations. Beta must be bugged or is introducing some form of acceleration as I've always used 1.25 @ 800 DPI for over a decade on counter-strike. Converted to MW 2019 that's 4.17. MW2 2022 I have to use 3.17 to get the same feel. This must be a bug indeed, assuming you have disabled smoothing, etc. The base sensitivity is exactly the same between MW 2019 and MW2 2022. Join the community on Discord!
September 26, 20222 yr On 9/25/2022 at 5:18 PM, SLSAMG said: MW 2022 sens feels way higher than previous iterations. Beta must be bugged or is introducing some form of acceleration as I've always used 1.25 @ 800 DPI for over a decade on counter-strike. Converted to MW 2019 that's 4.17. MW2 2022 I have to use 3.17 to get the same feel. It's not a bug. See above video. It's because both the crosshair & reticle move away from the centre of the screen in the direction you turn, but at a variable rate and distance depending on the speed of your mouse movement. Your perception of sensitivity is formed from a combination of not only the game world's velocity relative to your mouse movement, but also this velocity relative to the crosshair. The eye is naturally drawn to the centre of screen as you turn by the projection of the FOV (the angles of the game world all bend away from the centre of the screen, which is called "pincushion distortion"). When the crosshair decouples from this centre there is a subtle contradictory sensation, which is greater when moving fast and less obvious when moving slowly. Having the crosshair partially move with the game world's turn-rate makes your sensitivity feel much faster when you move faster and less-faster when you move slowly, hence your perception of sensitivity feeling floaty and imprecise, and like it's too fast overall. It's not actually acceleration as far as the game world movement, but as far as the aiming movement - it actually kind of is. This is not an issue with a timing-based aiming device like a control stick but for a direct movement aim device like a mouse it's not intuitive. I think this is probably ok for some game types, single player or milsim games - but for an Arcade PvP FPS it is probably a bad design choice. I'm sure people will adapt though.
October 21, 20222 yr hi, basically everything was changed for the campaign early access, you may need to fix it.
October 21, 20222 yr Do you happen to know the values for the steam release? The config file is in documents but are all different. Edited October 22, 20222 yr by RoidZ
October 25, 20222 yr Author Wizard Set the sensitivity in-game for now, since things seem to change a bit between releases I'll wait for the full release to update everything. Join the community on Discord!
October 28, 20222 yr Author Wizard Config file settings are updated, will add more scopes when I get them unlocked! Join the community on Discord!
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