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Little confusion on output for ADS sens (D2 -> R6S)

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Really late so my brain is a little fried, should be asleep instead of doing this but:

I'm attempting to get my D2 ADS to R6S' x1-1.5 but so far the output feels much faster than in D2. I must be missing something pretty obvious, anyone able to provide a little insight?

Thanks in advance, I'm sure Its something pretty obvious.

Edit: Might have managed to resolve, seems decent at the moment - will update if it seems off.

https://www.mouse-sensitivity.com/?share=d7b5b12a6e94f9a2e6b8723f67b55096
 

Edited by Karigmar

Striving for perfection.

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  • They issue is that they are not nearly identical. The horizontal FOV of the ADS in D2 is 72, while the 1x in R6 is 111.572851, the 2X is much closer at 70.171228. With your settings the 1X in R6 actua

  • It is correct indeed, but note that the aspect that is correct is the movement to aim at something at the edge of you monitor, nothing else. 360 distance etc will be (and should be) different.

  • Wizard
12 hours ago, Karigmar said:

I'm sure Its something pretty obvious.

They issue is that they are not nearly identical. The horizontal FOV of the ADS in D2 is 72, while the 1x in R6 is 111.572851, the 2X is much closer at 70.171228. With your settings the 1X in R6 actually has a wider FOV than your hipfire in D2.

 

  • Wizard
1 hour ago, Karigmar said:

Thanks for the response, Wizard. So just to make sure, is this a correct conversion?

It is correct indeed, but note that the aspect that is correct is the movement to aim at something at the edge of you monitor, nothing else. 360 distance etc will be (and should be) different.

  • Author

The 360 should be different, I gathered it would make adjustments based on FOV, 15CM should be to acquaint for the increased FOV? I would go off cm360 but that would alter the 'feel' even if it was technically matched 1-1.

Striving for perfection.

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