February 23, 20233 yr Wizard The sensitivity slider is not accurate, expect some discrepancy. View full update Join the community on Discord!
October 26, 20232 yr Can we get an update to include the new sensitivity options? I would like to also see if there is a Config file option.
October 26, 20232 yr Author Wizard 20 hours ago, Sean1989 said: Can we get an update to include the new sensitivity options? I would like to also see if there is a Config file option. It's updated with all the weapons and config file now. Join the community on Discord!
March 30, 20242 yr Wizard is it somehow possible for you to confirm whether mouse smoothing is forcibly enabled as mentioned on the pcgamingwiki? https://www.pcgamingwiki.com/wiki/Sons_of_the_Forest#Input It is a problem in other Unity games, but I'm unsure about this one. Would really appreciate it.
March 30, 20242 yr Author Wizard 17 minutes ago, Resiax said: Wizard is it somehow possible for you to confirm whether mouse smoothing is forcibly enabled as mentioned on the pcgamingwiki? https://www.pcgamingwiki.com/wiki/Sons_of_the_Forest#Input It is a problem in other Unity games, but I'm unsure about this one. There's absolutely no smoothing in this game. It's not a general problem for Unity games, just that sometimes the devs enable it without any way of disabling it. Unity games are usually very precise. Join the community on Discord!
March 30, 20242 yr Oh thanks for the quick reply. Glad it's not a general problem, guess I was just unlucky with the ones I tried haha. I'd like to use this opportunity to let you know how much I appreciate this website and your work. I genuinely can't put into words how glad I am that such a high quality and easily accesible service exists. Let alone all the knowledge about aiming and mouse input in the forum posts. Thanks for all the effort and good luck for the future Cheers~
July 18, 20241 yr Sensitivity 1: { "Name": "Control.MouseXSensitivity", "SettingType": 2, "FloatValue": 0.042009773 }, { "Name": "Control.MouseYSensitivity", "SettingType": 2, "FloatValue": 0.046852393 }, Is it normal that the calculator is giving out different values for X and Y?
July 18, 20241 yr Author Wizard 2 hours ago, pvtstaticvoid said: Is it normal that the calculator is giving out different values for X and Y? Yes, for this game the Y axis is slightly slower than X. Join the community on Discord!
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