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Given sensitivity is no where close to original?

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Hello! I found a sens I really like on a game called BattleBit Remastered, I wanted to convert it to rust. The problem is that my ads sens is extremally slow, which does not resemble the battlebit sens at all. I'm using monitor distance vertical at 0%, am I doing something wrong?

I'm using chrome_KbSiO7y9PC.thumb.png.504e06fc1c78e5deedbadb64dee4d9ba.png

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  • I know its not supposed to match 360 distance. I figured out what my problem was though, apparently my .ini was read only, and wasn't actually changing the ads sens. I appreciate your help though, tha

  • Author
10 hours ago, DPI Wizard said:

What exactly is your 1x to 40x sensitivity set to in BattleBits?

Sorry for the late reply, the default is 100 for each individual one, I set them to the sens in the screenshot. 1x = 94, 2x = 87, etc.

The converted sens is no where near the original sens (battlebit), I have to do like 5 full swipes on my mousepad to reach a full 360

I am testing it on a red dot in Battlebit, and a holo on rust

  • Wizard
13 hours ago, sithex1 said:

Sorry for the late reply, the default is 100 for each individual one, I set them to the sens in the screenshot. 1x = 94, 2x = 87, etc.

The converted sens is no where near the original sens (battlebit), I have to do like 5 full swipes on my mousepad to reach a full 360

I am testing it on a red dot in Battlebit, and a holo on rust

MDH 0% is not supposed to match 360 distance, it's matching the tracking speed which will lead to a longer 360 distance the narrower the FOV is. Matching 360 distance for scopes makes little sense, as it makes aiming at what you see on the screen very hard and imprecise. You can do it however, by setting the ADS and scope conversion to 360 distance. But for a lot of games the needed sensitivity to achieve this is out of range.

  • Author
22 hours ago, DPI Wizard said:

MDH 0% is not supposed to match 360 distance, it's matching the tracking speed which will lead to a longer 360 distance the narrower the FOV is. Matching 360 distance for scopes makes little sense, as it makes aiming at what you see on the screen very hard and imprecise. You can do it however, by setting the ADS and scope conversion to 360 distance. But for a lot of games the needed sensitivity to achieve this is out of range.

I know its not supposed to match 360 distance. I figured out what my problem was though, apparently my .ini was read only, and wasn't actually changing the ads sens. I appreciate your help though, thank you! 

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