March 19, 20233 yr Wizard Ok, maybe not such a big refresh to the eye, but the whole front-end code is rewritten to use a proper grid instead of stacked elements. This was quite a big job with a lot of changes, so let me know if you see something that is messed up, like elements being in the wrong place or not line up. Changes include: The whole front-end of the calculator is updated to use a proper grid layout instead of stacked elements. It looks about the same, but elements are now more properly aligned and scaled, as well as updated to generally look more streamlined. This update also allows for a much better layout on smartphones etc. The blue highlight around the active conversions now works correctly. The "Advanced" output is now a lot easier to read and contains the FOV of each aim. Simple mode now hides more elements not in use to make it look less complicated. Text that is too long will now scale down and split into more lines to not break the layout. Fixed a bug where vertical scale was not applied correctly. Fixed a bug where converting from an "All" aim to "Windows/2D" only used the "Windows/2D" conversion setup. Fixed a bug where the MDD power affected affected some conversions as scale. Fixed an issue where the advanced mode didn't show information for multiplier 2. FOV range is now enforced for multipliers to avoid calculation errors. Join the community on Discord!
March 19, 20233 yr This is large improvement and much more readable, especially with "advanced" output selection! One request, is it possible for the side by side output view to be accessible without maximising the window entirely? Still makes sense for it to only be accessible at a minimum window width, just maximise is a bit severe on a wide screen for any browser.
March 19, 20233 yr Author Wizard 6 minutes ago, TheNoobPolice said: One request, is it possible for the side by side output view to be accessible without maximising the window entirely? Still makes sense for it to only be accessible at a minimum window width, just maximise is a bit severe on a wide screen for any browser. It was set to 2560 minimum width, I've reduced it to 2300 now. Some elements will be very cramped unless you collapse the sidebar though, I'll see if I can address this in the future. Join the community on Discord!
March 19, 20233 yr I don't know if it is related to the last update but i cannot enter an input sensitivity, no matter the selected game. screenshot in spoiler Spoiler
March 19, 20233 yr Author Wizard 11 minutes ago, wanesty said: I don't know if it is related to the last update but i cannot enter an input sensitivity, no matter the selected game. screenshot in spoiler Reveal hidden contents I've rolled back the changes until this is fixed, it happens for all non premium users. Join the community on Discord!
March 19, 20233 yr working now, it seems like the view selection¹ was also broken ¹: "Default, Advanced, Simple" drop down not doing anything
March 19, 20233 yr Author Wizard 7 minutes ago, wanesty said: working now, it seems like the view selection¹ was also broken ¹: "Default, Advanced, Simple" drop down not doing anything Thanks for the report, I'm hiding this topic until it is solved to avoid any confusion. Join the community on Discord!
March 19, 20233 yr Author Wizard 46 minutes ago, wanesty said: working now, it seems like the view selection¹ was also broken ¹: "Default, Advanced, Simple" drop down not doing anything These bugs as well as the input bug should be fixed now, but do report in if you see anything else not working! Join the community on Discord!
March 20, 20233 yr @DPI Wizard Hello. The methods from 2D do not work as intended: https://www.mouse-sensitivity.com/?share=677f1ba8696f88cd42b41a6f45d0e633 https://www.mouse-sensitivity.com/?share=057234b3a6fde332362200b9271a06ac 3D to 3D work as intended: https://www.mouse-sensitivity.com/?share=85b9dedf48174e734bb0d49fa63ea73b https://www.mouse-sensitivity.com/?share=656340a9c12f2f1b5314045380dae109
March 20, 20233 yr Author Wizard 5 hours ago, Vaccaria said: @DPI Wizard Hello. The methods from 2D do not work as intended: https://www.mouse-sensitivity.com/?share=677f1ba8696f88cd42b41a6f45d0e633 https://www.mouse-sensitivity.com/?share=057234b3a6fde332362200b9271a06ac 3D to 3D work as intended: https://www.mouse-sensitivity.com/?share=85b9dedf48174e734bb0d49fa63ea73b https://www.mouse-sensitivity.com/?share=656340a9c12f2f1b5314045380dae109 There was a bug where the correct conversion method was not applied, it is fixed now. Join the community on Discord!
March 21, 20233 yr @DPI Wizard probably because nobody uses it, but up to 120 fov in apex no longer works?
March 21, 20233 yr Author Wizard 2 minutes ago, philheath said: @DPI Wizard probably because nobody uses it, but up to 120 fov in apex no longer works? The game doesn't support it, 1.642857 is the maximum. Any higher will not make a difference in the game, but calculations will be wrong if you use it in the calculator, hence the strict enforcement of the range. Join the community on Discord!
March 21, 20233 yr 5 minutes ago, DPI Wizard said: The game doesn't support it, 1.642857 is the maximum. Any higher will not make a difference in the game, but calculations will be wrong if you use it in the calculator, hence the strict enforcement of the range. is this a new change? i swear 1.7 use to work and works in r5reloaded in the console
March 21, 20233 yr Author Wizard 2 minutes ago, philheath said: is this a new change? i swear 1.7 use to work and works in r5reloaded in the console It definitely does not work by setting it in the config file on an unmodded version. I have not tried with a mod though, but if you can set in in the console, can you see a FOV change from 1.65 to 1.7? Join the community on Discord!
March 21, 20233 yr 8 minutes ago, DPI Wizard said: It definitely does not work by setting it in the config file on an unmodded version. I have not tried with a mod though, but if you can set in in the console, can you see a FOV change from 1.65 to 1.7? you are right, no difference. (i just checked) i just assumed 1.7 worked, thanks for fixing this
March 29, 20233 yr Author Wizard On 3/21/2023 at 3:56 PM, philheath said: you are right, no difference. (i just checked) i just assumed 1.7 worked, thanks for fixing this Actually while the hipfire FOV stops scaling at 1.642857, the scopes continue to scale up until 1.7. So I've update the calculations and maximum FOV to support this now! Join the community on Discord!
March 30, 20233 yr If I want to convert my cs go sens from 1280x1024 5:4 stretched to Pubg there is no outcome anymore because it says: "Verify FOV - Minimum is 86.30478 hdeg" ???? How can I convert it now? 86.304779 should be minimum because it's the hdeg for that resolution
March 30, 20233 yr Author Wizard 33 minutes ago, rAGEmenico said: If I want to convert my cs go sens from 1280x1024 5:4 stretched to Pubg there is no outcome anymore because it says: "Verify FOV - Minimum is 86.30478 hdeg" ???? How can I convert it now? 86.304779 should be minimum because it's the hdeg for that resolution Can you share the conversion using the purple share button? Join the community on Discord!
March 30, 20233 yr Author Wizard 3 hours ago, rAGEmenico said: If I want to convert my cs go sens from 1280x1024 5:4 stretched to Pubg there is no outcome anymore because it says: "Verify FOV - Minimum is 86.30478 hdeg" ???? How can I convert it now? 86.304779 should be minimum because it's the hdeg for that resolution I think I see the issue you are having, changing FOV type affects the rounding of the minimum FOV. To fix it just leave the FOV type at the default Hdeg 4:3. I'll look into this bug! Edit: This bug should be fixed now. Join the community on Discord!
April 9, 20233 yr @DPI Wizard Previously, when changed the zoom, the value of the multiplier was displayed, now the centimeter changes, but the multiplier remains the same. It worked when "Multiplier 1" is locked. https://www.mouse-sensitivity.com/?share=3855c32e61b141f325f0c607899bb421 https://www.mouse-sensitivity.com/?share=425c66ffda400b78af9fca93b51b5624
April 9, 20233 yr Author Wizard 6 minutes ago, Vaccaria said: @DPI Wizard Previously, when changed the zoom, the value of the multiplier was displayed, now the centimeter changes, but the multiplier remains the same. It worked when "Multiplier 1" is locked. Multiplier 1 should not be enabled in this game, as only Sensitivity 1 is used for both look and aim. Is the Multiplier 1 field unlocked for you? Join the community on Discord!
April 9, 20233 yr 11 minutes ago, DPI Wizard said: Multiplier 1 should not be enabled in this game, as only Sensitivity 1 is used for both look and aim. Is the Multiplier 1 field unlocked for you? I meant, since "multiplier 1" is locked in this particular game, I could change the zoom by switching and the calculations applied. That doesn't work in OW2, because switching unlocks "multiplier 1".
April 9, 20233 yr Author Wizard 4 minutes ago, Vaccaria said: I meant, since "multiplier 1" is locked in this particular game, I could change the zoom by switching and the calculations applied. That doesn't work in OW2, because switching unlocks "multiplier 1". It just keeps the Sensitivity 1 value, there's no conversion going on here. For OW2 it also keeps the Sensitivity 1 value, but fills in the default value for Multiplier 1. Join the community on Discord!
April 9, 20233 yr 2 minutes ago, DPI Wizard said: It just keeps the Sensitivity 1 value, there's no conversion going on here. For OW2 it also keeps the Sensitivity 1 value, but fills in the default value for Multiplier 1. Yes, that's what I mean. It saves the value without conversion, which means that to do the conversion now have to set 2 games instead of 1. This I'm writing only about WoT. Was it like this in previous versions?
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