September 2, 20232 yr Wizard Hipfire and ADS sensitivity added. View full update Join the community on Discord!
September 3, 20232 yr I noticed another option "fMouseHeadingSensitivity" in the setting that affects the sensitivity. Does the game multiply them? Why are the X and Y axis values different?
September 3, 20232 yr BRUH THIS GAME GOT ADDED BEFORE ARMORED CORE 6 :(((((((((( For this option to show for me, I had to change the ingame slider to some random value Ironsights / ADS also are missing 1st/3rd person has diff sens, seems like the calculator is only accurate to 1st person Edited September 3, 20232 yr by STR8_AN94BALLER
September 3, 20232 yr If possible it would be great for the following to be added or explain what values they should be set as: 1. fMouseHeadingSensitivity 2. fIronSightsLookSpeedYaw 3. fIronSightsLookSpeedPitch
September 3, 20232 yr Author Wizard All will be added, (including in-game sens) working on it now Join the community on Discord!
September 3, 20232 yr Just now, DPI Wizard said: All will be added, (including in-game sens) working on it now sir how about armored core? :DDDDDDDD
September 3, 20232 yr Author Wizard 1 minute ago, STR8_AN94BALLER said: sir how about armored core? :DDDDDDDD It's the the queue, I need to finish Starfield first though. Join the community on Discord!
September 3, 20232 yr Author Wizard Mouse Look Sensitivity/fMouseHeadingSensitivity and in-game sensitivity is added, ADS coming up next. Join the community on Discord!
September 3, 20232 yr Author Wizard 3 hours ago, Journalist said: Why are the X and Y axis values different? Y sensitivity is slower than X by 56.25%. Join the community on Discord!
September 3, 20232 yr 13 minutes ago, DPI Wizard said: Mouse Look Sensitivity/fMouseHeadingSensitivity and in-game sensitivity is added, ADS coming up next. I changed sensitivity (normal, ADS) a few times in games but I could not get fMouseHeadingSensitivity to show in the .ini file
September 3, 20232 yr Author Wizard 1 minute ago, STR8_AN94BALLER said: I changed sensitivity (normal, ADS) a few times in games but I could not get fMouseHeadingSensitivity to show in the .ini file You need to change "Mouse Look Sensitivity" in-game. Join the community on Discord!
September 3, 20232 yr Author Wizard 3 minutes ago, SaeedGozai said: The vertical sensitivity seems way faster than the horizontal sensitivity. Note that the Vertical sensitivity is listed above Horizontal in the in-game menu (opposite of the calculator output), so make sure you set the sensitivity to the correct axis. Join the community on Discord!
September 3, 20232 yr I don't use the in-game menu, it's purely through the ini file, but something still feels off. Thank you for your rapid responses and for your efforts.
September 3, 20232 yr fShipReticleMovementSensitivity For flight controls Seems to play similarly compared to war thunder?
September 3, 20232 yr Author Wizard ADS sensitivity for the Eon Pistol is also added now. Note that it scales differently with both FOV and vertical axis than hipfire. Join the community on Discord!
September 3, 20232 yr until raw mouse input mod comes out, here is what I did in StarfieldCustom.ini: fMouseHeadingXScale=.0210 fMouseHeadingYScale=.0210 fMouseHeadingNormalizeMax=100.0000 fIronSightsLookSpeedYaw=1.43 fIronSightsLookSpeedPitch=1.35 fLookSpeedYaw=0.73 fLookSpeedPitch=0.70 fPitchSpeedRatio=1.0000 fIronSightsPitchSpeedRatio=1.0000 fMouseHeadingSensitivity=0.0045 bMouseAcceleration=0 (I'm sure half of those are placebo, but it just works™) fMouseHeadingYScale like those below don't work for me, Y still feels off with those, so .0210 and .0210 works best for me. fMouseHeadingSensitivity=0.0045 is for DPI 1600, I used my fallout 4 calculations, so use your own 0.03738 for 16:9 0.042 for 21:9 0.028 for 4:3 0.0336 for 16:10 0.07467 for 32:9 Edited September 3, 20232 yr by AIucardd
September 3, 20232 yr 2 minutes ago, AIucardd said: fIronSightsLookSpeedYaw=1.43 fIronSightsLookSpeedPitch=1.35 fLookSpeedYaw=0.73 fLookSpeedPitch=0.70 yes, I did those the same numbers and used it with fMouseHeadingXScale=0.0210 and fMouseHeadingYScale=0.03738, still felt off for me. Edited September 3, 20232 yr by AIucardd
September 3, 20232 yr Author Wizard 17 minutes ago, AIucardd said: fMouseHeadingYScale like those blow don't work for me, Y still feels off with those, so .0210 and .0210 works best for me. fMouseHeadingSensitivity=0.0045 is for DPI 1600, I used my fallout 4 calculations, so use your own 0.03738 for 16:9 0.042 for 21:9 0.028 for 4:3 0.0336 for 16:10 0.07467 for 32:9 The hipfire Y scale does not change with aspect ratio (at least not for me). So unless something is affecting it in certain cases, it doesn't make sense to change it based on your aspect ratio. When I test the vertical 360 distance it is exactly 1.777778 times further than the horizontal sensitivity with the same values, regardless of my actual aspect ratio, be it 21:9 or 16:9. Note that ADS behaves completely differently, and will be affected differently by both aspect ratio and FOV. I also have absolutely no issues with smoothing, acceleration, packet loss, stuttering or high polling rates, but I understand that there are quite a few issues with graphics drivers etc that probably affects a lot of players at the moment. Join the community on Discord!
September 3, 20232 yr 1 hour ago, DPI Wizard said: The hipfire Y scale does not change with aspect ratio (at least not for me). So unless something is affecting it in certain cases, it doesn't make sense to change it based on your aspect ratio. When I test the vertical 360 distance it is exactly 1.777778 times further than the horizontal sensitivity with the same values, regardless of my actual aspect ratio, be it 21:9 or 16:9. Note that ADS behaves completely differently, and will be affected differently by both aspect ratio and FOV. I also have absolutely no issues with smoothing, acceleration, packet loss, stuttering or high polling rates, but I understand that there are quite a few issues with graphics drivers etc that probably affects a lot of players at the moment. there's no launch drivers for nvidia gpus yet
September 4, 20232 yr 13 hours ago, STR8_AN94BALLER said: there's no launch drivers for nvidia gpus yet The Game Ready Driver for Starfield already came out almost two weeks ago, it's 537.13. That said, I have a strong feeling there will be another one to fix the abysmally low power draw even though the GPU is at 99% utilization.
September 4, 20232 yr Author Wizard 4 hours ago, skyeSG said: TRUE AIM at Starfield - Nexus Mods Thoughts on this? It works for hipfire, but the sensitivity scale is different. It does not solve the vertical axis issue for ADS though. Join the community on Discord!
September 4, 20232 yr 1 hour ago, DPI Wizard said: It works for hipfire, but the sensitivity scale is different. It does not solve the vertical axis issue for ADS though. So we still have to use separate pitch and yaw sens value for mouse? Also any idea on the discrepancy between FPS and 3rd person?
September 4, 20232 yr Author Wizard 51 minutes ago, STR8_AN94BALLER said: So we still have to use separate pitch and yaw sens value for mouse? Yes. 51 minutes ago, STR8_AN94BALLER said: Also any idea on the discrepancy between FPS and 3rd person? I've added 3rd person now, it's the "Mouse Look Sensitivity" value, that in turn affects the 1st person view. For this reason it's pretty much required to use the config file to avoid the calculations being out of range. Also added Rifle ADS! Join the community on Discord!
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