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Delta Force (三角洲行动)

Featured Replies

  • Author
  • Wizard
4 minutes ago, RoscoMVP said:

Hi

I don't understand this setting in the calculator for Delta Force. Changing it impacts the sensitivity on higher FOV scopes.

Check if this happens for you:

Scope Magnification Off:

image.png?ex=67b4c63a&is=67b374ba&hm=779

Scope Magnification On:

image.png?ex=67b4c65b&is=67b374db&hm=f13

So with it off, everything both inside and outside the FOV is the same, when it's on, only the scope is zoomed in.

However they have changes the function of this around a bit. And I think some are missing the option.

image.png (1262×710)

While others have it:

image.png?ex=67b4c448&is=67b372c8&hm=c18

For those who don't have it, it seems to be off:

image.png?ex=67b4c63a&is=67b374ba&hm=779

So with this many inconsistencies I think it's best to have it off for now, and I will go through the aims and see what the current state is.

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  • Yes all sens values where slowed down by a good bit

  • I just measured it now to be sure, and it is definitely a 16:9 FOV. Remember that the hipfire sensitivity is affected by the Monitor Distance Coefficient, so make sure these settings are the same in t

  • DPI Wizard
    DPI Wizard

    Check if this happens for you: Scope Magnification Off: Scope Magnification On: So with it off, everything both inside and outside the FOV is the same, when it's on, only th

23 minutes ago, DPI Wizard said:

Check if this happens for you:

Scope Magnification Off:

 

Scope Magnification On:

 

So with it off, everything both inside and outside the FOV is the same, when it's on, only the scope is zoomed in.

However they have changes the function of this around a bit. And I think some are missing the option.

 

While others have it:

 

For those who don't have it, it seems to be off:

 

So with this many inconsistencies I think it's best to have it off for now, and I will go through the aims and see what the current state is.

Thanks for getting back to me. Apologies I didn't realise this was an in-game setting, took me a while to find it.

I do have the option, and it was set Off. My original conversion was based on it being Off, and my 0 MDC preference has everything feel roughly the same anyway.

IMHO - it feels terrible when On.

I suppose 'roughly' being the key word. My aim doesn't feel terrible in this game, but everytime I switch back to COD/WZ it feels more natural and consistant compared to Delta Force. May just be a skill issue...

I saw another thread talking about mouse acceleration and raw input variable in the .ini file - do you know if these need to be changed by default? I'm having trouble finding it for Delta Force (Steam install).

Edited by RoscoMVP

  • 1 month later...

in delta force is the 5-6x scope option missing? I can't get the calculator to use this field when using different scopes

insight 6/12 with maxed zoom calibration seems to use it? 6.25 and 12.5

it's used when you calibrate certain scopes with more or less zoom

if you have the laser box equipped, it'll show you the exact magnification when switching between tac stance and normal aim

5-6x and 6-7x missing from calculator

this is also completely missing

TPS -> wrong min/max 1-10

FPS -> same issue

everything below also missing

eFPvgkX.png3H1KxYk.png

  • Author
  • Wizard
On 4/7/2025 at 10:29 AM, STR8_AN94BALLER said:

in delta force is the 5-6x scope option missing? I can't get the calculator to use this field when using different scopes

insight 6/12 with maxed zoom calibration seems to use it? 6.25 and 12.5

it's used when you calibrate certain scopes with more or less zoom

if you have the laser box equipped, it'll show you the exact magnification when switching between tac stance and normal aim

5-6x and 6-7x missing from calculator

this is also completely missing

TPS -> wrong min/max 1-10

FPS -> same issue

everything below also missing

eFPvgkX.png3H1KxYk.png

I'm working on this as well as updating the FOV for the scopes with Scope Adapts Auto on. The FOV scales in a very weird way with this option on, so it's a bit time consuming to analyze.

On 4/9/2025 at 9:02 PM, DPI Wizard said:

I'm working on this as well as updating the FOV for the scopes with Scope Adapts Auto on. The FOV scales in a very weird way with this option on, so it's a bit time consuming to analyze.

how about with scope fov adaptation off?

  • 2 weeks later...
On 4/15/2025 at 4:08 PM, DPI Wizard said:

I've removed the Scope Magnification option as it does not affect FOV or sensitivity of the scope, and added a few more scopes to the FOV adaptation off selection. For FOV adaptation on there's only a few scopes atm.

wait wdym? the scope zoom slider in weapon calibration menu does affect the sensitivity

example (not exactly ingame): if scope is stock 6x (using 5-6x slider) but you calibrate to max zoom to 7.1x, it uses the 7-8x slider

  • Author
  • Wizard
1 minute ago, STR8_AN94BALLER said:

wait wdym? the scope zoom slider in weapon calibration menu does affect the sensitivity

example (not exactly ingame): if scope is stock 6x (using 5-6x slider) but you calibrate to max zoom to 7.1x, it uses the 7-8x slider

This is the "Scope Magnification" option under the FOV setting, not the calibration setting.

3 minutes ago, DPI Wizard said:

This is the "Scope Magnification" option under the FOV setting, not the calibration setting.

ah, got it, I assume "scope magnification" alters the ADS fov based on global fov?

another question

for example if a scope is 7x and uses the 7-8x sensitivity, you calibrate zoom it becomes 7.5x (still uses the 7-8x slider), is the cm/360 sensitivity affected?

  • Author
  • Wizard
3 minutes ago, STR8_AN94BALLER said:

ah, got it, I assume "scope magnification" alters the ADS fov based on global fov?

It only changes the outer FOV, i.e. around the scopes. The scope FOV itself stays the same.

3 minutes ago, STR8_AN94BALLER said:

for example if a scope is 7x and uses the 7-8x sensitivity, you calibrate zoom it becomes 7.5x (still uses the 7-8x slider), is the cm/360 sensitivity affected?

Yes.

Just now, DPI Wizard said:

It only changes the outer FOV, i.e. around the scopes. The scope FOV itself stays the same.

Yes.

ah I thought it's the setting from battlefield (ads fov), turns out it's the dual-render scope graphics setting, my bad

any updates on the tank/vehicle turrets and/or gunner stations?

  • 1 month later...

Does anyone have any suggetions on whether it's possible to get the 1.5x scope to match the sensitivity of the 1.25x red dot scopes? I alternate between these scopes depending on map and weapon and I really need them to match, rather than changing the 1-2x slider every time I swtich between them. It's also a problem with quick-switching to the 1.25x laser canted optic in the middle of a fight.

EDIT - would calibrating the zoom down on the 1.5x scope slighty to 1.25x or 1.00x solve this and make it consistanrt with the 1.25x or 1.00x red dots? Or, would increasing the zoom via calibration on the red dot optics give a 1.5x zoom at the same sensitivity without having to use the dedicated 1.5x optic? I notice there's also a 1.25x scope which is also different, not sure what this is. I'm just trying to get consistant aim between the 1x, 1.25x and 1.5x zooms.

Screenshot 2025-06-02 222849.png

Edited by RoscoMVP

  • 3 months later...

@DPI Wizard Is there any chance of an update to the Delta Force entry on the coverter? There has been a new 2x scope added to the game, and it would be great to have the 'Scope Magnification Adapts Automatically" set of scopes finished for proper matching (only shows 2 atm).

I don't know why, but aiming just feels off with this setting off, despite using the custom multipliers per zoom level. It's odd that running 0 coefficient doesn't just sort this out, like it does in the COD series.

  • Author
  • Wizard
2 minutes ago, RoscoMVP said:

@DPI Wizard Is there any chance of an update to the Delta Force entry on the coverter? There has been a new 2x scope added to the game

I should be able to add these.

2 minutes ago, RoscoMVP said:

and it would be great to have the 'Scope Magnification Adapts Automatically" set of scopes finished for proper matching (only shows 2 atm).

However, this is more unlikely unless they changed something recently. The reason only 2 are added is because there is seemingly no logic relation between the configured FOV and the ADS FOV. For these two added, every single FOV step is manually analyzed and reverse engineered. It takes literal hours for each scope, and the scaling is nothing useful as you might as well use a normal conversion method with the setting off (the end result will be the same).

7 minutes ago, RoscoMVP said:

I don't know why, but aiming just feels off with this setting off, despite using the custom multipliers per zoom level. It's odd that running 0 coefficient doesn't just sort this out, like it does in the COD series.

It shouldn't matter if you use the converter correctly, but note that Delta Force changes both hipfire and ADS/scopes based on the FOV, while other games typically only affects ADS and Scopes.

47 minutes ago, DPI Wizard said:

I should be able to add these.

However, this is more unlikely unless they changed something recently. The reason only 2 are added is because there is seemingly no logic relation between the configured FOV and the ADS FOV. For these two added, every single FOV step is manually analyzed and reverse engineered. It takes literal hours for each scope, and the scaling is nothing useful as you might as well use a normal conversion method with the setting off (the end result will be the same).

It shouldn't matter if you use the converter correctly, but note that Delta Force changes both hipfire and ADS/scopes based on the FOV, while other games typically only affects ADS and FOV.

Thanks, apologies I didn't realise the process and time involved in calculating it. Appreciate all your efforts, and adding in the new 2x scope would be great, as it feels good on both settings and is pretty popular.

If it helps, I've noticed that the Scope Auto Adapts (On) doesn't seem to change the zoomed-in FOV for the new 2x scope, the 3x scopes, or sniper scopes. It definetly changes all the smaller ones, up to and incuding the 1.5x recon scope.

On 9/18/2025 at 10:25 AM, DPI Wizard said:

I found a 4x and 7x that was missing, anything else I might have missed?

That's great. The new season launched today and there is a another new 2x/4x variable scope. Otherwise I think that's it.

  • 3 weeks later...

Someone more knowledgeable than me will no doubt respond, but the 178% figure gets banded about a lot on Reddit and YouTube as the magic coefficient for a 16:9 monitor. It's all preference, but I personally find this makes high zoom scopes too fast. I've been testing monitor distance dynamic lately for across scope matching and it feels great, just need a bit of fine tuning for the higher zoom scopes.

  • Author
  • Wizard
47 minutes ago, Dawndrake said:

Is this correct? I do not remember where I got the 172.8% from.

Ideally you should also match the FOV between the games.

4 minutes ago, RoscoMVP said:

Someone more knowledgeable than me will no doubt respond, but the 178% figure gets banded about a lot on Reddit and YouTube as the magic coefficient for a 16:9 monitor. It's all preference, but I personally find this makes high zoom scopes too fast. I've been testing monitor distance dynamic lately for across scope matching and it feels great, just need a bit of fine tuning for the higher zoom scopes.

Coefficient 178% is just horizontal 100% for 16:9, meaning the movement to the edge of the monitor is matched.

It is quite fast yes, and as you say a preference.

On 13/10/2025 at 15:08, DPI Wizard said:

Ideally you should also match the FOV between the games.

Coefficient 178% is just horizontal 100% for 16:9, meaning the movement to the edge of the monitor is matched.

It is quite fast yes, and as you say a preference.

What does horizontal 100% mean? Like how long it takes for my mouse to go from right to left on my screen?
If I do not match the FOV, what will happen?

Edited by Dawndrake

  • Author
  • Wizard
8 minutes ago, Dawndrake said:

What does horizontal 100% mean? Like how long it takes for my mouse to go from right to left on my screen?
If I do not match the FOV, what will happen?

Yes, how far to move the mouse to aim at something at the edge of the monitor.

Since this stays constant regardless of FOV, the 360 distance will be different if the FOV is different.

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