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Marvel Rivals

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  • DPI Wizard
    DPI Wizard

    There is a config file with a more precise sensitivity value, but the game does not read from it, it only writes to it. So for now the in-game settings are the only option.

  • @DPI Wizard The two characters that would need a conversion are black widow(sniper) and punisher(turret).

  • I have not noticed any smoothing issues with this game, so it probably does nothing.

  • 4 months later...
  • Author
  • Wizard
On 12/3/2024 at 7:54 PM, Davidt828 said:

Could you add every character that would be relevant similar to how you included some of the overwatch characters?

 

19 hours ago, dsu said:

game just released with a new sniper hero black widow, ADS settings are under keyboard > combat > black widow

 

16 hours ago, Davidt828 said:

@DPI Wizard The two characters that would need a conversion are black widow(sniper) and punisher(turret).

 

8 hours ago, sajal786 said:

 Black widow ADS sense needs conversion

Black Widow and The Punisher ADS sensitivity is added now.

  • Author
  • Wizard
On 12/7/2024 at 11:26 PM, monsterlordslayer said:

some people said that there is mouse acceleration and suggest the usual unreal 5 fix
[/Script/Engine.InputSettings]
bEnableMouseSmoothing=False
, is it true?

I have not noticed any smoothing issues with this game, so it probably does nothing.

  • 4 weeks later...
On 12/9/2024 at 10:38 PM, DPI Wizard said:

I have not noticed any smoothing issues with this game, so it probably does nothing.

Are we Talking about acceleration or smoothing. 
just to know, is it even possible to Test if there is mouse smoothing?

  • Author
  • Wizard
1 minute ago, Quackerjack said:

Are we Talking about acceleration or smoothing. 

Both, mouse input is 100% accurate no matter how I test on my end at least.

2 minutes ago, Quackerjack said:

just to know, is it even possible to Test if there is mouse smoothing?

Yes, depending on what kind of smoothing (frame smoothing, input smoothing etc), there's different tests that can be done.

Smoothing doesn't always lead to inaccurate sensitivity in terms of distance, sometimes it just adds input lag (which feels horrible).

Even with the mouse smoothing issue out of the way, the mouse inputs still feel off. It's very slippery. I figured it was the FOV but Strinova has a smaller FOV and mouse inputs feel fine. Any idea what this could be? I have a similar issue with Valorant and warzone 1

Other games I'm basing mouse input from:
- CS2, Siege, The Finals, Apex, and Overwatch.

1 hour ago, SeikoPotato said:

Even with the mouse smoothing issue out of the way, the mouse inputs still feel off. It's very slippery. I figured it was the FOV but Strinova has a smaller FOV and mouse inputs feel fine. Any idea what this could be? I have a similar issue with Valorant and warzone 1

Other games I'm basing mouse input from:
- CS2, Siege, The Finals, Apex, and Overwatch.

Yeah, I noticed this too. I had to set MDV to 0% to make my micro-movements feel like my normal sensitivity. I’ve also noticed that games like Valorant, CS2, and Fortnite (Performance Mode) feel slippery, probably because they’re more CPU-based.

2 hours ago, eggpoop said:

Yeah, I noticed this too. I had to set MDV to 0% to make my micro-movements feel like my normal sensitivity. I’ve also noticed that games like Valorant, CS2, and Fortnite (Performance Mode) feel slippery, probably because they’re more CPU-based.

I lowered my polling rate from 2k to 1k, it feels slightly better, but I'm not sure if it's placebo.

Has anyone figured out the ads sens for Black Widow to get the same 1:1 as Overwatch? I tried using the calculator but I got two different numbers when converting two different ways and I'm confused. Does someone with more knowledge than me at using this tool know what the value is?

 

One of my attempts got me the number 0.85, which feels decently ok, but I'm not sure if that's quite it.

Edited by ygdrad

  • Author
  • Wizard
1 minute ago, ygdrad said:

Has anyone figured out the ads sens for Black Widow to get the same 1:1 as Overwatch? I tried using the calculator but I got two different numbers when converting two different ways and I'm confused. Does someone with more knowledge than me at using this tool know what the value is?

If you get two different numbers you have either changed source FOV (i.e. what you are converting from) or the conversion setup for the scope.

If you link your two conversions using the purple share button I can see what's wrong.

Going from my old overwatch settings/screen to my marvel rivals settings and new screen I get a 0.69. I think when I did things differently yesterday(I was sleep deprived so i don't remember quite what I did) I got 0.85. Just now I did the good old put something on the screen and measure the amount I need to move my mouse to cover the same visual distance to cover ~40% of the screen and that landed me in the area of 0.90.

Here's the OW scoped widowmaker/Ana to marvel rivals, I did use two different screens for those so it could confuse things. Got 0.69
https://www.mouse-sensitivity.com/?share=b64cb37920e2958b0bbcc74ef5e4abb3
Trying to convert straight from hipfire to black widow ads(I'm probably missing something or doing something wrong here) I'm getting 1:0
https://www.mouse-sensitivity.com/?share=caa73399e08357f907aa679ccda1b5d6

 

Edit: 1.0 might actually be it? my measuring mouse movement for screen distance by hand is somewhat inaccurate, hence me trying to use the tool.

Edited by ygdrad

  • Author
  • Wizard
2 hours ago, ygdrad said:

Edit: 1.0 might actually be it? my measuring mouse movement for screen distance by hand is somewhat inaccurate, hence me trying to use the tool.

This will keep the same tracking speed within Rivals, but it will not match Black Widow. For that you need to do like in your first conversion, although I'm not sure where you got Mouse Horizontal Sensitivity 2.46 from for Rivals?

  • 2 weeks later...

@DPI WizardAfter todays update the sensitivity feels a lot faster than before (it used to take my full mousepad left to to right to do a 360, but it's about 75% of it), and I don't have a reliable way to test if its worse or better than previously. It doesn't feel like there is acceleration (hard to test because doing an exact straight swipe extremely fast by hand is pretty inaccurate), but If you have the time, can you do a quick test to see if its inconsistent or has some kind of accel applied to it? Thank you!

  • Author
  • Wizard
11 hours ago, The Senate said:

@DPI WizardAfter todays update the sensitivity feels a lot faster than before (it used to take my full mousepad left to to right to do a 360, but it's about 75% of it), and I don't have a reliable way to test if its worse or better than previously. It doesn't feel like there is acceleration (hard to test because doing an exact straight swipe extremely fast by hand is pretty inaccurate), but If you have the time, can you do a quick test to see if its inconsistent or has some kind of accel applied to it? Thank you!

When they added the "fix" for the acceleration issues, they actually introduced acceleration...

What happens now is that some packets from the mouse gets duplicated, meaning the mouse sends a packet to move for instance 100 counts, and the game does this twice. This happens randomly, but in effect it is actually random acceleration.

 

 

 

I use 34.6cm/360 and 1600dpi which is 2.5 in OW and 0.75 in CS. In rivals that's 0.94 which is correct but for black widow scope, converting from OW the ADS multiplier should be 0.80 and from CS it's 0.75. Why the difference? 0.80 feels more correct for 1:1 in and out of scope by the way.

  • Author
  • Wizard
17 hours ago, The Senate said:

@DPI WizardAfter todays update the sensitivity feels a lot faster than before (it used to take my full mousepad left to to right to do a 360, but it's about 75% of it), and I don't have a reliable way to test if its worse or better than previously. It doesn't feel like there is acceleration (hard to test because doing an exact straight swipe extremely fast by hand is pretty inaccurate), but If you have the time, can you do a quick test to see if its inconsistent or has some kind of accel applied to it? Thank you!

This bug was just fixed a few hours ago, so it should work correctly now!

Quote

Mouse Acceleration:

We have identified a bug affecting mouse sensitivity for players. This issue creates the perception that mouse speed has increased compared to the previous patch, similar to having mouse acceleration enabled. The effect is more noticeable at higher sensitivity settings, while lower settings may experience only subtle changes.

 

  • Author
  • Wizard
1 minute ago, drawdel said:

I use 34.6cm/360 and 1600dpi which is 2.5 in OW and 0.75 in CS. In rivals that's 0.94 which is correct but for black widow scope, converting from OW the ADS multiplier should be 0.80 and from CS it's 0.75. Why the difference? 0.80 feels more correct for 1:1 in and out of scope by the way.

When you convert from OW, the source FOV is 103 16:9 hdeg / 70.5328 vdeg, but when you convert from CS it's 90 4:3 hdeg / 73.739795. So the difference in the FOV of the source affects the output calculations, unless you use the same conversion method for hipfire as you use for the scopes.

9 minutes ago, DPI Wizard said:

When you convert from OW, the source FOV is 103 16:9 hdeg / 70.5328 vdeg, but when you convert from CS it's 90 4:3 hdeg / 73.739795. So the difference in the FOV of the source affects the output calculations, unless you use the same conversion method for hipfire as you use for the scopes.

do you mean that 0.75 ADS mimics the screen distance sensitivity of hipfire CS? Shouldn't it simply give a number for 1:1 within marvel rivals? For example if you enter your hipfire sens in the "convert from" section, it tells you your OW widow ADS should be 37.89 and your CS AWP first scope should be 0.818933, etc. For marvel rivals currently it just says 1.00 for every ADS sensitivity which must be false.

Edited by drawdel

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