Jump to content
View in the app

A better way to browse. Learn more.

Mouse Sensitivity Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Marvel Rivals

Featured Replies

  • Replies 38
  • Views 14.5k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • DPI Wizard
    DPI Wizard

    There is a config file with a more precise sensitivity value, but the game does not read from it, it only writes to it. So for now the in-game settings are the only option.

  • @DPI Wizard The two characters that would need a conversion are black widow(sniper) and punisher(turret).

  • I have not noticed any smoothing issues with this game, so it probably does nothing.

  • Author
  • Wizard
3 minutes ago, drawdel said:

do you mean that 0.75 ADS mimics the screen distance sensitivity of hipfire CS? Shouldn't it simply give a number for 1:1 within marvel rivals? For example if you enter your hipfire sens in the "convert from" section, it tells you your OW widow ADS should be 37.89 and your CS AWP first scope should be 0.818933, etc. For marvel rivals currently it just says 1.00 for every ADS sensitivity which must be false.

Rivals uses MDV 0% to scale the sensitivity, which matches the default setup of the calculator. This is why you get 1.0 if you convert from Rivals itself or a game with the same hipfire FOV, which is correct. If you convert from CS2, you convert from a different FOV, which is why the scope sensitivity is different, it now matches the hipfire sensitivity and FOV in CS2 instead of Rivals.

40 minutes ago, DPI Wizard said:

Rivals uses MDV 0% to scale the sensitivity, which matches the default setup of the calculator. This is why you get 1.0 if you convert from Rivals itself or a game with the same hipfire FOV, which is correct. If you convert from CS2, you convert from a different FOV, which is why the scope sensitivity is different, it now matches the hipfire sensitivity and FOV in CS2 instead of Rivals.

Does this imply that if I find black widow scope too fast on 1.00, really what's happening is my hipfire is also too fast and I haven't really noticed? My hipfire/look should be monitor distance instead of 360° distance?

  • 1 month later...
  • 2 weeks later...

@DPI Wizard Hi, Any idea why enabling raw input setting causes mouse movement to feel slower? my friends and I have confirmed the same experience, they all thought it felt different with it on compared to without. Does it change the sensitivity somehow or does it resolve mouse smoothing issues that were previously there, because it's almost certainly not the same feel. Thank you

  • Author
  • Wizard
1 hour ago, AAtheaimer said:

@DPI Wizard Hi, Any idea why enabling raw input setting causes mouse movement to feel slower? my friends and I have confirmed the same experience, they all thought it felt different with it on compared to without. Does it change the sensitivity somehow or does it resolve mouse smoothing issues that were previously there, because it's almost certainly not the same feel. Thank you

Some options like "center mouse in background" caused acceleration, so if they had this on then turning raw input on will make the mouse slower (but correct and accurate).

  • 4 weeks later...

I would like to report something that I found about Marvel's mouse input behavior.

When using kovaak's sensitivity tester, the distance of raw input off and on are exactly the same.
When I tested using physical mouse distance across my pad, raw input off is significantly faster. (1.5 800 dpi cs2 to 1.86 800 dpi) the distance seemed consistent enough, but I am subject to human error.

edit: Disabling center mouse on background cancelled the behavior
edit2: rinput off + mouse center on = faster. rinput off + mouse center off = the same

Edited by SeikoPotato

4 hours ago, SeikoPotato said:

I would like to report something that I found about Marvel's mouse input behavior.

When using kovaak's sensitivity tester, the distance of raw input off and on are exactly the same.
When I tested using physical mouse distance across my pad, raw input off is significantly faster. (1.5 800 dpi cs2 to 1.86 800 dpi) the distance seemed consistent enough, but I am subject to human error.

edit: Disabling center mouse on background cancelled the behavior
edit2: rinput off + mouse center on = faster. rinput off + mouse center off = the same

idk why for me rinput off feels way better when it should be the opposite

  • 3 months later...

Create an account or sign in to comment

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.