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  • DPI Wizard
    DPI Wizard

    Might be a bug that doesn't affect any of my systems. The sensitivity formula is consistent with Unreal Engine, so there's no doubt it is correct. Here's a demo of your exact sensitivities, and as exp

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  • Wizard
4 hours ago, SeikoPotato said:

My conversions seem to turn up incorrect. The proper sensitivity I used for 360 conversion seems to be 1.18. I checked using kovaak's sensitivity matcher.

 

2 hours ago, Fortynbras said:

kovaaks for fragpunk shows 0.23762 which is even more, so I guess there's some bug in the game?

Are you getting the Kovaak's Sensitivity Matcher to work in Fragpunk? It does not work here, I have to use physical mouse emulation. I would assume you have to tweak the settings in Kovaak's to get accurate results if it does work.

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  • Wizard
On 3/7/2025 at 7:50 PM, Fortynbras said:

From overwatch 1600 dpi 2 sens to 0.22 in fragpunk (109 fov) but its too fast. About 0.08 is more like it

 

4 hours ago, Fortynbras said:

kovaaks for fragpunk shows 0.23762 which is even more, so I guess there's some bug in the game?

Might be a bug that doesn't affect any of my systems. The sensitivity formula is consistent with Unreal Engine, so there's no doubt it is correct. Here's a demo of your exact sensitivities, and as expected, FragPunk overshoots a small amount (247 counts) due to lack of decimals, so it's 100% correct according to the calculations.

 

7 hours ago, SeikoPotato said:

My conversions seem to turn up incorrect. The proper sensitivity I used for 360 conversion seems to be 1.18. I checked using kovaak's sensitivity matcher.

I see that they've updated the 1x FOV, so this change is reflected in the calculator now :)

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