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BioShock 1

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  • 3 months later...
  • Replies 13
  • Views 10.4k
  • Created
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  • the horizontal fov lock option was replaced with a fov slider in the remaster. fov type is now resolution based.

  • 8 months later...

Sir, DPI wizard

 

     with all due respect its been over a year and you still have not created the calculator I have been dying to use. Please either finish the job ASAP or give it to somebody else. 

 

                                                                                                     Thanks, Michael

 

Also sorry to bother you but how long do you think it will be until it is out I can't wait!!!  :D

Edited by Taco_dweller

  • 1 month later...

It will come, not so high priority on old games tough  :huh:

Is this a personal preference? I think there's probably plenty of demand for older games on the calc!

 

If you ever get around to explaining your methodology, I'm happy to contribute results.

 

(I'm also interested in Bioshock!)

Edited by machete

  • 2 weeks later...
  • Author
  • Wizard

Is this a personal preference? I think there's probably plenty of demand for older games on the calc!

 

If you ever get around to explaining your methodology, I'm happy to contribute results.

 

(I'm also interested in Bioshock!)

I definitely want to add all possible games, but I but most focus on new releases since the demand for them are bigger in general :)

  • 5 months later...
  • Author
  • Wizard

it's possible to adjust the sensitivity precisely in the config and it scales with fov (e.g. setFOV 100).

 

there is also a very handy script where you only have to enter the dpi and it will tune the sensitivity to 16cm/360°.

 

http://pcgamingwiki.com/wiki/BioShock#Mouse_acceleration

Thanks, updated it now. FOV does not affect sensitivity however :)

when i change fov like this then the sensitivity changes a lot:

[Default]I=setFOV 100| set Engine.PlayerInput MouseAccelThreshold 0.0 | set Engine.PlayerInput MouseSmoothingMode 0K=setFOV 75| set Engine.PlayerInput MouseAccelThreshold 0.0 | set Engine.PlayerInput MouseSmoothingMode 0
  • Author
  • Wizard

 

when i change fov like this then the sensitivity changes a lot:

[Default]I=setFOV 100| set Engine.PlayerInput MouseAccelThreshold 0.0 | set Engine.PlayerInput MouseSmoothingMode 0K=setFOV 75| set Engine.PlayerInput MouseAccelThreshold 0.0 | set Engine.PlayerInput MouseSmoothingMode 0

I'm getting some variable results here, tried with both built-in FOV and 3rd party FOV changer. I'll dig a little bit to find out what's going on.

  • 9 months later...
  • 3 years later...

Could this game be updated? To allow changeable fov and possibly to work with this tool in which you can set mouse sensitivity to 6 decimal places.

https://www.nexusmods.com/bioshock/mods/1

I'm also curious what "Sync Mouse To Framerate" is and if that would be a positive or negative thing.

Oh and Bioshock 2 Remaster as well, which the tool also works with

Edited by spyder256

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