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Kokei

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Reputation Activity

  1. Like
    Kokei got a reaction from IZOBI in why 0% match is best for tracking and 100% match best for flick?   
    You two make me really wanna try 0% now. Especially when drimizi says that others are detrimental to aim in long run. I started to think that that may be a little reason why I feel like that my aim in overwatch and pubg feel much worse than my aim in csgo and battlefield.
  2. Like
    Kokei got a reaction from EMJ4Y in why 0% match is best for tracking and 100% match best for flick?   
    is there any reason behind this idea?
  3. Like
    Kokei got a reaction from SWE in 可不可以加入中文   
    @DPI Wizard He wants to know whether you guys can add Chinese language in the future. He says that a lot of Chinese starts to know about this website and will begin to use. He had bought the 60$ premium but does not know how to use because of the language barrier.
  4. Like
    Kokei reacted to potato psoas in -   
    I feel exactly the same way. I think I've decided it's easier to progress with a lower sensitivity, whereas I am simply limited by a high sensitivity. I don't wish to have a tense aim posture because it starts to hurt after a while. Though I wouldn't go too low or you a) start to have problems with mousepad space and b) find it difficult to move your arm fast enough to react to enemies.
    It also depends on the game - target speed, target size, and the FOV you set the game to all cater to different sensitivity ranges. App. E.g. Call of Duty prefers higher sensitivity (>~20cm/360); Overwatch prefers mid sensitivity (~30cm/360); CS:GO prefers a lower sensitivity (<~40cm/360).
  5. Like
    Kokei got a reaction from Nesv in CS:GO to osu!   
    0% is the most ideal 3d<->2d conversion method. Just use 0% monitor distance match
  6. Thanks
    Congratulations cchhqq!
  7. Haha
    Kokei got a reaction from potato psoas in CONTEST: Win Call of Duty: Black Ops 4 Deluxe Edition   
    WTF, thank you so much!! First time win a lottery since wining $2 prize at the store near my elementary school.
  8. Haha
    你选择了0% monitor distance match自然就是0.82了,如果你用的75% 就会是1,这也是默认的。其实选择哪个都行,但0%是理论上最好的,你对其他的match有偏好也没关系。
  9. Haha
    Kokei got a reaction from WhoCares? in Quick question, which finger you use to press Z in fps game   
    I used to be really confused why  Nickel (a bf player)  bind his prone to Y and says its default.  Your answer helped me. 
  10. Thanks
    I've made a quick video demonstrating what Monitor Match 0% does with tracking:
    The apparent size of the fast moving targets are the same for all the different aims, and they move the same distance on the screen. Using the same script on all the aims you can see that the tracking is exactly the same.
  11. Like
    Kokei got a reaction from f3n0kaka in 可不可以加入中文   
    @50095 fov就是field of view,翻译应该就视野范围。就是pubg里最大是103那个,那里调只会对第一人称有影响,fov大会感觉移动更快,视野更广,但目标更小,守望先锋和pubg都是103,这里是指的真实fov,而一般大家所说的90 fov像csgo里那种是horizontal fov,不知道翻译成平行fov行不行,相当于106真实fov。而像战地里那种fov是垂直fov,真实106相当于74,而,103相当于71。一般来说玩射击游戏都是将fov调高,可以再获得更快转身速度同时保持低的viewspeed,也就是瞄准的sens还是比较低。但太大也会导致目标过小,或者游戏真实感降低。90的horizontal fov应该是比较流行的,尽量接近就好。
  12. Thanks
    Kokei got a reaction from Emera in 可不可以加入中文   
    理论上最好是腰射用360°,开镜用viewspeed2。 但你就所有都用viewspeed2就行了。在dpi处输入灵敏度,sensitivity那输入游戏内速度
    select game哪里选择你玩的游戏。上面是被转换的,下面是转换过去的,两个都输入你在游戏中使用的fov。往下翻看actual fov可以对比一下看两个游戏fov是否一样。fov对360没影响,对viewspeed会有影响。就用viewspeed2就行了,信我。360 distance已经过时了。买这个就是为了viewspeed的
  13. Like
    Kokei got a reaction from f3n0kaka in 可不可以加入中文   
    理论上最好是腰射用360°,开镜用viewspeed2。 但你就所有都用viewspeed2就行了。在dpi处输入灵敏度,sensitivity那输入游戏内速度
    select game哪里选择你玩的游戏。上面是被转换的,下面是转换过去的,两个都输入你在游戏中使用的fov。往下翻看actual fov可以对比一下看两个游戏fov是否一样。fov对360没影响,对viewspeed会有影响。就用viewspeed2就行了,信我。360 distance已经过时了。买这个就是为了viewspeed的
  14. Like
    Kokei reacted to Drimzi in difference between 400 dpi and 800 dpi under 1080p   

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