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dk1

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  1. For PUBG, how can I adjust the sensitivities in a manner that the feel of vertical pull for recoil control in scoping matches to that of x2 and x3 scopes? This is so to make the AR vertical recoil consistent Thank you!
  2. Thanks for the detailed explanation, DPI Wizard! That really helps clarify things for me as a PUBG newbie. I appreciate the breakdown—knowing that each sensitivity value (hipfire, ADS, scopes) is independent in PUBG makes it less overwhelming. The FOV insights are super useful too, especially understanding that scopes have fixed values and how the calculator shows actual HFOV/VFOV for comparison. Following up on that, I have a specific goal I’d love some guidance on: I want to set up my sensitivity so the vertical distance I move my mouse feels the same across ADS (1x), 2x, and 3x scopes—basically, for consistent vertical recoil control. For example, if I pull my mouse down a certain distance to counter recoil with ADS, I’d like that same distance to work for 2x and 3x. Does that make sense? Could you explain what calculations or steps I need to do to achieve this? Thanks again!
  3. Hi everyone! I’m completely new to PUBG and feeling a bit lost with how sensitivity works. I don’t really understand the terminology yet, so I’d love some help breaking it down! There seem to be so many factors involved, like FOV, scoping, and more. I’ve heard that "normal sensitivity" affects scoping, and that scoping sensitivity is some kind of multiplier of normal sensitivity—but that’s confusing to me, and I’m not sure what it means. I’ve been browsing forums and stumbled across terms like VSH/VSV and MDH, but I have no clue what they stand for or how they fit in. Then there’s FOV—apparently there are multiple types? I read that the VSS has its own unique FOV, and scopes have fixed values like 1x, 2x, 3x, 4x, 6x, 8x, and 15x. How does all of this work together? Is there a simple way to understand it? I’d also love to know if there’s a calculation or formula behind it. Any help would be greatly appreciated—thanks so much!

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