
Reputation Activity
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DPI Wizard got a reaction from Latent in ReflexReflex is now added!
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DPI Wizard got a reaction from Omar_DmX in Game request archiveBoth added to the upcoming list!
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DPI Wizard got a reaction from Sheri Eaves in Osu!I've made the development version of the calculator available, there you can find osu! Check the 4.0 alpha link in the navigation menu. Note that osu! only works as a "Current game" for now, not as a "New game"!
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DPI Wizard got a reaction from Erick Avila in Game request archiveBoth added to the upcoming list!
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DPI Wizard got a reaction from Erick Avila in Problem with subscriptionHi!
Not sure what went wrong here, but I've refunded the last payment and given you two months subscription for your troubles.
The account management could be better on this framework, I'll see if I can do some tuning!
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DPI Wizard got a reaction from Erick Avila in Far Cry 4I'll try to get it done on release day, or sooner if there is any kind of beta release.
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DPI Wizard got a reaction from AgentFunFun in Osu!I've made the development version of the calculator available, there you can find osu! Check the 4.0 alpha link in the navigation menu. Note that osu! only works as a "Current game" for now, not as a "New game"!
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DPI Wizard got a reaction from kursix in Osu!I've made the development version of the calculator available, there you can find osu! Check the 4.0 alpha link in the navigation menu. Note that osu! only works as a "Current game" for now, not as a "New game"!
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DPI Wizard got a reaction from Erick Avila in CSGO Default FOV is wrongYou can check that the default value is 90 if you start a private game and enable cheats. Setting "fov_cs_debug 0" (which is default) and "fov_cs_debug 90" should yield the same FOV. The actual FOV you are seeing on your screen does indeed change with resolution change (e.g. at 16:9 it is 106.26), but the configured FOV is still 90, and this is the value that is important for the calculations
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DPI Wizard got a reaction from Erick Avila in What a great idea this is!Greatly appreciated! There's holiday time here now, so updates will be a little slow. But come October and things will happen at a much higher rate!
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DPI Wizard reacted to machete in What a great idea this is!I love it.
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DPI Wizard got a reaction from Erick Avila in Calculator Desktop modeDesktop mode is a new feature that lets you convert your Windows desktop settings to a game.
The way this works is a little different than distance mode, in that it adjusts the sensitivity according to FOV.
This mode matches the sensitivity like this:
If you want to target an object at the edge of your screen, you will have to move the mouse the exact same distance as moving from the center of the screen to the edge in Windows. This means that the calculator must account for FOV for all games.
I'll try to make a video showing the different methods in action, but I gotta figure out a good way to actually show the result and how pixel accurate it is. And maybe get some youtube personality to voice it
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DPI Wizard got a reaction from Erick Avila in Oblivion (The Elder Scrolls IV)Added!
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DPI Wizard got a reaction from Erick Avila in Far Cry 4Far Cry 4 added! Since this is a PC port, expect some acceleration. Calcualtions are most accurate if you use high DPI.
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Ah I see, that makes much more sense than whatever I was thinking.
Many thanks. And thanks for not outright calling me stupid or anything
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DPI Wizard reacted to carl hauser in Problem with payingFinally manage to get subscription the gift vouchers work
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DPI Wizard got a reaction from Latent in Advanced ModeAdvanced Mode gives you the option to enter FOV in six different ways:
Horizontal Degrees with 4:3 base - This is used in games that seemingly change the FOV when you change aspect ratio (A/R). They use a constant FOV based on 4:3 A/R, and simply add on the needed fields for the increased A/R. Horizontal Degrees with resolution base - This is for games that keep the configured FOV regardless of A/R. Vertical Degrees - Have the same effect as horizontal degrees with 4:3 base in that it adds on the needed fields when changing A/R. Radians for all the above - Same as with degrees, but some games use radians instead. And this can be a real pain to calculate... Until now
You will also need to enter the correct resolution, your current resolution is automatically filled in if using Windows or Mac.
Note that the normal enabled mode only displays relevant information for games that have been updated recently. Games not updated will display debug output even in normal mode.
The normal mode will output the configuration value, actual horizontal FOV (based on resolution) and vertical FOV.
You can change the FOV type and enter the desired value, and the calculator will tell you what you need to set in the configuration file.
Lastly the debug mode will output all six values in addition to the Horizontal FOV ratio used in some games (like DayZ), but note that some of these values may be irrelevant depending on the game. More info later! -
DPI Wizard got a reaction from Latent in Calculator Desktop modeDesktop mode is a new feature that lets you convert your Windows desktop settings to a game.
The way this works is a little different than distance mode, in that it adjusts the sensitivity according to FOV.
This mode matches the sensitivity like this:
If you want to target an object at the edge of your screen, you will have to move the mouse the exact same distance as moving from the center of the screen to the edge in Windows. This means that the calculator must account for FOV for all games.
I'll try to make a video showing the different methods in action, but I gotta figure out a good way to actually show the result and how pixel accurate it is. And maybe get some youtube personality to voice it
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DPI Wizard got a reaction from kiwi0192 in How sensitivity worksWhat is sensitivity?
A common misunderstanding is that mouse sensitivity adjusts the speed of the input from the mouse, or the speed of your crosshair/character movement. While increased or decreased movement speed is the primarily perceived effect, what it really does is modifying how far each count from the mouse moves your crosshair.
When you are adjusting the sensitivity, you are actually defining a grid to which your movement snaps. The lower the sensitivity, the finer the grid.
This is sensitivity
The animations on the left show the actual in-game movement for a 1 degree turn in Battlefield 3 with a resolution of 1920x1080 and a FOV of 90. 1 degree with these settings equals 12 pixels. The image on the right display the actual pixels and crosshair movement from the animation, and the black dots represent the grid as defined by the sensitivity. As you can clearly see, lower sensitivity gives you a finer grid, which again gives you more accurate aim and smoother movement. Even at a 1:1 ratio between the grid and pixels, the movement is quite choppy.
Sensitivity: 0.627370 | Counts/degree: 3 | Pixels/count: 4
Sensitivity: 0.311185 | Counts/degree: 6 | Pixels/count: 2
Sensitivity: 0.153093 | Counts/degree: 12 | Pixels/count : 1
Sensitivity: 0.074046 | Counts/degree: 24 | Pixels/count: 0.5
Sensitivity: 0.034523 | Counts/degree: 48 | Pixels/count: 0.25
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DPI Wizard got a reaction from Latent in DPI AnalyzerMake you sure you check out the brand new DPI Analyzer! It still needs some work, but should do the job for the most part.
Please post any feedback here!
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DPI Wizard got a reaction from Flowermouth in Calculator Desktop modeAh, you mean the other way around? Should be pretty easy, I'll try to see if I can get it done this week
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DPI Wizard got a reaction from Dylan van der Deijl in Calculator Desktop modeAh, you mean the other way around? Should be pretty easy, I'll try to see if I can get it done this week
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DPI Wizard got a reaction from InSaN3KiLLerZzonpc in Call of Duty: World at WarWorld at War added.
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DPI Wizard got a reaction from tim128 in Game request archiveAdded to Upcoming Games.