
Reputation Activity
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DPI Wizard got a reaction from vulccis in Hunt: Showdown 1896There is no connection between sensitivity and FOV in this game, so yes that is normal.
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DPI Wizard got a reaction from doomgamer93 in Game request archiveThese two games can't be added because of acceleration and smoothing issues.
Correct, this kind of games can't be added.
However, this is supported and added now.
Butcher's Creek is also added.
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DPI Wizard got a reaction from Zkinlee in There are doubts about the 360° Distance data of VALORANT on the website, and it may need to be retested.Kovaak's is wrong, that formula is not correct :)
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DPI Wizard got a reaction from Issemilan in Game request archive2x is added.
If you mean how to verify the sensitivity, you can use a tool like this sensitivity matcher to do it.
Support for this is added now.
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DPI Wizard got a reaction from SquareHead in Converting Sens from cs2 to valorant with fovTry using MDH instead of 360 distance. 100% will match the movement to the edge, while 0% will match the tracking speed:
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DPI Wizard got a reaction from Issemilan in Game request archiveADS is added, 0.001 is already the minimum. 0.2 was for the Rivals specific sensitivity, which is now updated to 0.05.
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DPI Wizard got a reaction from The_Fartist in Cowboy 3030Just added!
View full update
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DPI Wizard got a reaction from DoritoSlayer in Due ProcessNice, I've added the config file now.
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DPI Wizard got a reaction from RexVoluntas in Grand Theft Auto V (GTA 5)I've added support for this for hipfire now.
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DPI Wizard got a reaction from WheresMyPants in The Last of Us Part IIDeadzone indeed fixed!
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DPI Wizard got a reaction from Dokkaebi in Game request archiveAdded. Note that you have to use a very low polling rate to avoid negative acceleration.
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DPI Wizard got a reaction from Gazzara in Game request archiveThe sensitivity location for Roblox is set to "In-game (New UI)", but your screenshot is showing the old UI. The sensitivity scale in these two are completely different, so that's probably the issue. You have also entered the sensitivity values in the wrong locations, they should be opposite. Select "In-game" and enter the sensitivity in the correct locations, and it should be accurate.
The minimum of 0.2 is the Rivals sensitivity, see the game notes for clarifications on where the different sensitivity parameters belong.
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DPI Wizard got a reaction from myl1ttlefr1end in MiniRoyaleThanks, they changed the ADS and scope sensitivity for release, I've updated the calculations now.
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DPI Wizard reacted to JimmyJimmyBTM in aspect ratio gone?tried firefox and edge, both with ublock
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DPI Wizard got a reaction from RexVoluntas in Game request archiveOutlawed, Blow-up and War Robots are added.
Look sensitivity for Atomfall is added, need to play a bit to analyze the rest.
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DPI Wizard got a reaction from Magico.- in AimcademyUpdated!
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DPI Wizard got a reaction from Saur in [UNSUPPORTED] Arma ReforgerThe issue is that the inaccuracy depends on polling rate and DPI etc. Here's a quick example where you can see it's completely inconsistent, this movement should have landed on the same spot every time. I'm doing 4 turns at one speed, then 4 turns at twice the speed. And in this example they are quite close just so it's visually clear. Playing around with polling rate and DPI settings can make the spin just do about a 180 instead of around 360 degrees.
Also, just moving back and forth for instance 100 counts makes the rotation end up at a different spot every time. So there's no consistency here.
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DPI Wizard got a reaction from WheresMyPants in Game request archiveAssassin’s Creed Shadows is added!
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DPI Wizard got a reaction from Naidvy in Overwatch 2Thanks for letting me know, Freja is added now!
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DPI Wizard got a reaction from Buttsilio in [UNSUPPORTED] Arma ReforgerThe issue is that the inaccuracy depends on polling rate and DPI etc. Here's a quick example where you can see it's completely inconsistent, this movement should have landed on the same spot every time. I'm doing 4 turns at one speed, then 4 turns at twice the speed. And in this example they are quite close just so it's visually clear. Playing around with polling rate and DPI settings can make the spin just do about a 180 instead of around 360 degrees.
Also, just moving back and forth for instance 100 counts makes the rotation end up at a different spot every time. So there's no consistency here.
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DPI Wizard got a reaction from mlem in Starship Troopers: ExterminationThe FOV range is updated now, but note that it doesn't go any higher than 120, setting it between 120 and 130 makes no difference.
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DPI Wizard got a reaction from mlem in Ready or NotThere is no separate sensitivity setting for ADS. ADS sensitivity is affected by the FOV of the aim, and use the same sensitivity setting as hipfire.
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DPI Wizard got a reaction from Sovereign in SelacoYeah, it seems to have two possible locations. I'll add both to the info.
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DPI Wizard got a reaction from BaphometFollower in WarframeThe sensitivity was indeed updated to a slightly better range, I've updated the calculations now.
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DPI Wizard got a reaction from RepsakXD in FortniteI've added special options for perspective and zoom scaling now. Zoom scaling does not affect first person hipfire though.