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DPI Wizard

Wizard
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  1. Like
    DPI Wizard got a reaction from vulccis in Hunt: Showdown 1896   
    There is no connection between sensitivity and FOV in this game, so yes that is normal.
  2. Thanks
    DPI Wizard got a reaction from doomgamer93 in Game request archive   
    These two games can't be added because of acceleration and smoothing issues.
    Correct, this kind of games can't be added.
    However, this is supported and added now.
    Butcher's Creek is also added.
  3. Like
    Kovaak's is wrong, that formula is not correct :)
  4. Thanks
    DPI Wizard got a reaction from Issemilan in Game request archive   
    2x is added.
    If you mean how to verify the sensitivity, you can use a tool like this sensitivity matcher to do it.
    Support for this is added now.
  5. Like
    DPI Wizard got a reaction from SquareHead in Converting Sens from cs2 to valorant with fov   
    Try using MDH instead of 360 distance. 100% will match the movement to the edge, while 0% will match the tracking speed:

  6. Like
    DPI Wizard got a reaction from Issemilan in Game request archive   
    ADS is added, 0.001 is already the minimum. 0.2 was for the Rivals specific sensitivity, which is now updated to 0.05.
  7. Like
    DPI Wizard got a reaction from The_Fartist in Cowboy 3030   
    Just added!
    View full update
  8. Thanks
    DPI Wizard got a reaction from DoritoSlayer in Due Process   
    Nice, I've added the config file now.
  9. Thanks
    DPI Wizard got a reaction from RexVoluntas in Grand Theft Auto V (GTA 5)   
    I've added support for this for hipfire now.
  10. Like
    DPI Wizard got a reaction from WheresMyPants in The Last of Us Part II   
    Deadzone indeed fixed!
  11. Like
    DPI Wizard got a reaction from Dokkaebi in Game request archive   
    Added. Note that you have to use a very low polling rate to avoid negative acceleration.
  12. Like
    DPI Wizard got a reaction from Gazzara in Game request archive   
    The sensitivity location for Roblox is set to "In-game (New UI)", but your screenshot is showing the old UI. The sensitivity scale in these two are completely different, so that's probably the issue. You have also entered the sensitivity values in the wrong locations, they should be opposite. Select "In-game" and enter the sensitivity in the correct locations, and it should be accurate.

    The minimum of 0.2 is the Rivals sensitivity, see the game notes for clarifications on where the different sensitivity parameters belong.
  13. Haha
    DPI Wizard got a reaction from myl1ttlefr1end in MiniRoyale   
    Thanks, they changed the ADS and scope sensitivity for release, I've updated the calculations now.
  14. Like
    DPI Wizard reacted to JimmyJimmyBTM in aspect ratio gone?   
    tried firefox and edge, both with ublock
  15. Thanks
    DPI Wizard got a reaction from RexVoluntas in Game request archive   
    Outlawed, Blow-up and War Robots are added.

    Look sensitivity for Atomfall is added, need to play a bit to analyze the rest.
  16. Thanks
    DPI Wizard got a reaction from Magico.- in Aimcademy   
    Updated!
  17. Like
    DPI Wizard got a reaction from Saur in [UNSUPPORTED] Arma Reforger   
    The issue is that the inaccuracy depends on polling rate and DPI etc. Here's a quick example where you can see it's completely inconsistent, this movement should have landed on the same spot every time. I'm doing 4 turns at one speed, then 4 turns at twice the speed. And in this example they are quite close just so it's visually clear. Playing around with polling rate and DPI settings can make the spin just do about a 180 instead of around 360 degrees.
    Also, just moving back and forth for instance 100 counts makes the rotation end up at a different spot every time. So there's no consistency here.
     
  18. Like
    DPI Wizard got a reaction from WheresMyPants in Game request archive   
    Assassin’s Creed Shadows is added!
  19. Like
    DPI Wizard got a reaction from Naidvy in Overwatch 2   
    Thanks for letting me know, Freja is added now!
  20. Like
    DPI Wizard got a reaction from Buttsilio in [UNSUPPORTED] Arma Reforger   
    The issue is that the inaccuracy depends on polling rate and DPI etc. Here's a quick example where you can see it's completely inconsistent, this movement should have landed on the same spot every time. I'm doing 4 turns at one speed, then 4 turns at twice the speed. And in this example they are quite close just so it's visually clear. Playing around with polling rate and DPI settings can make the spin just do about a 180 instead of around 360 degrees.
    Also, just moving back and forth for instance 100 counts makes the rotation end up at a different spot every time. So there's no consistency here.
     
  21. Like
    DPI Wizard got a reaction from mlem in Starship Troopers: Extermination   
    The FOV range is updated now, but note that it doesn't go any higher than 120, setting it between 120 and 130 makes no difference.
  22. Like
    DPI Wizard got a reaction from mlem in Ready or Not   
    There is no separate sensitivity setting for ADS. ADS sensitivity is affected by the FOV of the aim, and use the same sensitivity setting as hipfire.
  23. Like
    DPI Wizard got a reaction from Sovereign in Selaco   
    Yeah, it seems to have two possible locations. I'll add both to the info.
  24. Like
    DPI Wizard got a reaction from BaphometFollower in Warframe   
    The sensitivity was indeed updated to a slightly better range, I've updated the calculations now.
  25. Like
    DPI Wizard got a reaction from RepsakXD in Fortnite   
    I've added special options for perspective and zoom scaling now. Zoom scaling does not affect first person hipfire though.