
Reputation Activity
-
DPI Wizard reacted to H3rr7w3rg in Game request archiveRelease date: Septembre 23, 2025
-
DPI Wizard got a reaction from Sean1989 in Game request archiveFinally got it working now, so it is added!
-
DPI Wizard reacted to MeLoveWoMan in Post Voidbut ive tried looking for the B81ED53F and cant find it but ill try again, thanks for the help
-
DPI Wizard got a reaction from arae in Game request archiveI'm stuck on black loading screen, not sure how to fix it
-
DPI Wizard got a reaction from arae in Game request archiveFinally got it working now, so it is added!
-
DPI Wizard got a reaction from Paran in Immortals of AveumSee the game notes for instructions on how to disable smoothing.
View full update
-
DPI Wizard got a reaction from hi23468 in How to use viewspeed?Base length is the arc of the FOV, like L in this picture:
So the goal is to keep the mouse movement to rotate L the same between FOVs.
So the base length indicates how far you have to move your mouse to cover this distance.
-
DPI Wizard got a reaction from Paran in Kingdom Come: Deliverance IIUse the config file for best accuracy.
View full update
-
DPI Wizard got a reaction from Sovereign in Warhammer 40,000: Space Marine IINice, I've updated the game now.
-
DPI Wizard got a reaction from Paran in Game request archiveI'm stuck on black loading screen, not sure how to fix it
-
DPI Wizard reacted to 90skidd in Delta force high zoom sensitivity feels too fast using the calculator. Low zoom feels fine. Please helpI think I figured it out. I had to enable the MDV setting and it feels better now
-
DPI Wizard got a reaction from myl1ttlefr1end in Mass EffectJust imagine what I have gone through analyzing over 1000 games 😆
-
DPI Wizard got a reaction from DRPIFFATTV in Game request archiveAlready added (Blood Strike).
-
DPI Wizard got a reaction from Tr9y in Hunt: Showdown 1896You are using 360 distance for the ADS conversion, and when you doing it this way you are changing the source for the calculation from your ironsight to your look sensitivity.
Instead you should convert from ironsight to "All", and use the same setup for ADS as you have for scope (unless you have a different preference:
https://www.mouse-sensitivity.com/?share=60f1049fb32d09579f8d64c6c4716bec
-
DPI Wizard got a reaction from H3rr7w3rg in Game request archiveAdded!
-
DPI Wizard got a reaction from H3rr7w3rg in Game request archiveAdded!
Unsupported.
-
DPI Wizard got a reaction from sc0zz in PreyThe config file has a slightly better range (0.0001-0.0004 is not possible to match in-game), but the accuracy is the same within the range of the in-game values yes.
-
DPI Wizard got a reaction from Merinda18 in Marvel RivalsWhen they added the "fix" for the acceleration issues, they actually introduced acceleration...
What happens now is that some packets from the mouse gets duplicated, meaning the mouse sends a packet to move for instance 100 counts, and the game does this twice. This happens randomly, but in effect it is actually random acceleration.
-
DPI Wizard got a reaction from SergeantBambi in Marvel RivalsThere is a config file with a more precise sensitivity value, but the game does not read from it, it only writes to it. So for now the in-game settings are the only option.
-
DPI Wizard reacted to Aceolus in Some Calculator Conversion Settings Are LockedThat makes perfect sense! Thank you so much DPI Wizard. That explaination really explained everything.
-
DPI Wizard got a reaction from sc0zz in Battlefield 2042As far as I know these lines are not in use.
-
DPI Wizard got a reaction from tw1sted - in [UNSUPPORTED] Arma ReforgerToo much smoothing/acceleration combined with a maximum turn speed makes this game currently unsupported.
-
DPI Wizard got a reaction from chad3 in [UNSUPPORTED] Arma ReforgerNo, it's very low. And that's only part of the issue, there's a lot of smoothing as well, making the input extremely variable and inaccurate.
-
DPI Wizard got a reaction from Crimson-Rose in Overwatch 2Here
-
DPI Wizard got a reaction from jacobmischka in Game request archiveBeyond Citadel is added.