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Jazck

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  1. Thanks for the explanation You can understand our frustration trying to play a competitive FPS game with missing mouse reports lol! Wrecks havoc on our muscle memory.
  2. Hey can one of the sens wizard people have a look into the siege sensitivity issues that are plaguing the game right now. Basically 3 months ago Ubi released a patch which completely ruined the sensitivity in the game, almost every single player felt their sens was off after the update, this is further compounded by the fact if you change your "raw input" setting from Off to On and vice versa your sensitivity changes. The 360 distance changes when these settings are changed, its nothing to do with mouse acceleration has multiple people in the community have tested this. Also people have their 360 down to the tea and can do it 100% of the time with 100% accuracy but ever since this update with either raw input on or off they can no longer do it. Could you please look into whatever happened here. ty.
  3. Oh this is great. No more trying to do multiple different calculations lol. On another note why is there no vertical hipfire conversion? only horizontal. Is it because the game for some reason gives you the option to change Vertical and Horizontal sens to different numbers.
  4.    Jazck reacted to a post in a topic: Rainbow six siege widescreen letterbox
  5.    Jazck reacted to a post in a topic: Rainbow six siege widescreen letterbox
  6.    Jazck reacted to a post in a topic: Rainbow six siege widescreen letterbox
  7. Would be cool if you could add a "letterbox" option to the calculator. Atm ive just been using 5:4 on the calculator and setting the FOV number till i get the same hfov as 16:9 on 5:4
  8. Yeah thanks for the explanation i came to realise this after testing. 16:10 widescreen: 4:3 widescreen: 16:9: They all have the same HFOV but the image gets squished vertically. Makes controlling recoil seem easier as its less spread.
  9. So running aspect ratio 5:4 with letterbox on would keep the 5:4 VFOV but have a 16:9 image placed on a 5:4 aspect? in game the HFOV is exactly the same regardless of aspect ratio selected.
  10. Why does the actual HFOV / VFOV not change on the calculator when switching between 16:10 stretched and 16:10 black bars when setting widescreen letterbox in game 100% changes your HFOV? In this video you can see the HFOV changing when nothing is changed but "widescreen letterbox"

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