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davixx500

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  1. Like
    davixx500 reacted to DPI Wizard in Apex to other games   
    The scopes will not be affected by the hipfire conversion, although the values might change; that is just to adjust for the potential change in the hipfire sensitivity.
    So doing MDV 0% or 360 for hipfire will result in the same scope sensitivity.
  2. Like
    that is something you can / should try and use what suits you the best independent fits better when you are  used to high zoom behavior apex esq scopes while affected helps when you are used to low zoom at least in my books neither really bothered me i have gone back and forth
     
    cod lets you use mdh 100% jsut like it lets you use 1.33 and 0% , so there was no point here
    since you are comparing an implementation of 100% with 100% there obviously is no issue with matching
    its not about discrepancy its about 0% just being the better choice for tracking heavy games like cod and apex which has little to do with discrepancy
     
     
  3. Like
    this sounds like as if you arent used to 0% yet ( imo most of us initially struggled to use 0% after primarily using distance based methods for ads before hand the reason you'd end up sticking to it would be that you end up noticing a level of uniformity across all zoom levels it might not be the same distance or match the exact same point but after you have gotten used to it you can simply do it by "feel"  even if you haven't used the exact scope as you did before hand. this is just my personal experience  with games like cod ,battlefield/ val/ siege/ cs and val so a decent mix which all do pretty well with some form of 0% even if it is just a single scope you primarily use or an average of multiple 0% values to accommodate the lack of multiple scope sliders )
    ------------------
    if you are used to cs- scopes and feel confident with those you can stick to something like this

    valroant would be closer to this

    and obviously you already know this one from apex/ titan fall  and most  cod games
    ( the newer cod use 133% as their default but let you use 0% as well )

    ----------------------
    on another note the reason why we keep telling those who ask for "1:1 distance that you cant or at least shouldn't  do that would be that using 360 distance ( which is what is often refereed to 1:1 by many ) would be a setup like this and its binocular like feeling

    which id suggest trying out for a better understanding select this and use whatever value this gives you on some sort of sniper or high zoom scope
    it will be the same distance at a significantly smaller fov feeling significantly faster  than what most are used to due to many games scaling their ads in another method ( this can and will work for lower/ insignificant zoom scopes or third person zoom but still isn't really worth pursuing if you want a sens of uniformity )
     
    for hip fire 360 is the go to depending on the situation i like to either match the fov and or use focal length custom res to match game that don't allow larger fov settings like destiny ,over watch or valor ant
    couldn't agree more on that part
    in the end you should go for what feels right if you don't feel like adapting stick to what works for you
  4. Like
    davixx500 reacted to DPI Wizard in Solving Problem with CSGO to other games   
    It depends on what you are converting. If you convert 360 distance then there is no difference as aspect ratio does not affect 360 distance for these games. But if you use a horizontal method (Monitor Distance or Viewspeed) then changing aspect ratio will change the FOV, which is used to match the sensitivity. So if you match FOV then converting from 4:3 with m_yaw 0.018025 is the same as 16:9 with default FOV:


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