Reputation Activity
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H3rr7w3rg reacted to DPI Wizard in Game request archiveName: PAYDAY 3
Website: https://store.steampowered.com/app/1272080/PAYDAY_3/
Status: In development
Release date: 21 Sep, 2023
Availability: Pre-purchase
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H3rr7w3rg got a reaction from DPI Wizard in Game request archiveCan you please update it.
The new release is the 22th August 2023
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H3rr7w3rg got a reaction from DPI Wizard in Game request archiveName: Immortals of Aveum
Website: https://www.ea.com/games/immortals-of-aveum/immortals-of-aveum?setLocale=en-us
Status: in development
Release date: 20th July 2023 22th August 2023
Availability: pre-purchase, purchase
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H3rr7w3rg reacted to 1I_apaJ in Game request archiveName: Gal*Gun 2
Website: https://store.steampowered.com/app/851890/GalGun_2/
Status: Released
Release date: 20/jul./2018
Availability: The original price is $29.99, but for now it's $2.99
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H3rr7w3rg reacted to DPI Wizard in Game request archiveThese three are added!
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H3rr7w3rg reacted to DPI Wizard in Game request archiveRavenbound is added.
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H3rr7w3rg got a reaction from Ibby in Game request archiveName: Starfield
Website: https://bethesda.net/game/starfield
Status: in development
Release date: November 11th, 2022 H1 2023 September 6th, 2023
Availability: (it will be) pre-purchase or purchase
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H3rr7w3rg got a reaction from DPI Wizard in Game request archiveCan you update this, please?
Release: September 6th, 2023
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H3rr7w3rg reacted to DPI Wizard in Game request archiveSensitivity in this one is affected by framerate.
And this one has a lot of smoothing, so both are currently unsupported.
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H3rr7w3rg reacted to DPI Wizard in Game request archiveAdded!
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H3rr7w3rg reacted to Audile in Game request archiveName High On Life
Website https://store.steampowered.com/app/1583230/High_On_Life/
Status released
Release date 13 Dec 2022
Availability: Purchase on Steam/Epic (also included with XBOX Game pass)
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H3rr7w3rg reacted to DPI Wizard in Game request archiveThe demo is out now, but there's a lot of smoothing and no numerical sensitivity value. I have left them feedback
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H3rr7w3rg reacted to DPI Wizard in Game request archiveThere was a lot of changes done to the demo, updated it now
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H3rr7w3rg reacted to DPI Wizard in Game request archiveThere's been a few questions as to why the request queue is growing and not being processed as quickly as usual.
We could blame it on the summer 😎, but the short answer is that we are in the middle of migrating almost 20 TB (and almost 4 million files) of games from one storage to another, and that takes quite some time as the old storage is... old. While not exactly slow, the amount of files and the fact that we had to degrade the RAID 6 by moving some disks over to the new storage makes it take several days. During this process (and a few days leading up to it) the games that can be analyzed is a bit limited, but we're soon back on track
This is the largest volume at pretty much max speed at the start:
And this is after over 1 day showing a more average speed:
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H3rr7w3rg reacted to MacSquirrel_Jedi in Jedi's mouse trick0% MM will be enough. No, it will not!
I will try to make this article simple. To make it understandable not just for the regular settlers here. On this site there is a lot of stuff you like a newcomer probably do not understand. They will instruct you to read a instructions which will make you even more confused at the beginning. Because it’s hard to imagine something behind the text or formulas. Most of the time there is a talking about percentage of Monitor Distance ex.: 0% MM. What does it mean? I will show you on example with 100% Monitor distance – vertical (MDV). Converting from Windows to Game.
In Windows desktop measure the distance traveled by the mouse, if the cursor moves across the entire screen, in the vertical axis. In other words, if you move the cursor from the top edge of the screen to the bottom.
I measured 2,7 inches. Now if I want to reach the center from the top edge of the screen. How much distance must mouse travel? A half right => 2,7/2 = 1,35 inches. So if you set a calculator here to match your game for 100% MDV. It means that if you move your mouse vertically about 1,35 inches. The cursor on screen in game will travel exact same monitor distance like in Windows. Ends at the edge of the screen.
Mouse distance 1,35 inches = A half of monitor distance in Windows and game. So at this mouse distance. We can say, that sensitivity is same for both Windows/Game.
However the sensitivity is same only for one point on the screen = one mouse distance. Any other mouse distance lower or higher from 1,35 inches. Will result in different monitor distance in Game. More or less. Because of 2D/3D projection.
I created a graph that allows me to see the projected path of the cursor on the screen for several mouse distances. So you better understand what's going on. Graph is simulating one quarter of screen. We don't have to simulate the whole screen, because the rest will just be mirrored to this quarter.
Graph on right side is showing cursor path of our example 100% MDV. Dots represents a cursor path. Green simulates a Windows. Red game. But as you can see, mouse sensitivity is same only for one point = one mouse distance = one monitor distance. All other mouse distances will result in a different monitor distance.
Ideally, we want all pairs of points (Green/Red) to become one. But it’s mostly impossible to achieve it. Recently I found out how to find the smallest difference between points for all mouse distances.
Here comes the Jedi’s mouse trick:
Set the monitor distance to 100% MDV and note the 360° distance = 13,1815.
Set the monitor distance to 0% MDV and note the 360° distance = 11,3097.
Manually adjust the sensitivity so that the 360° distance matches the average of both values (13,1815 + 11,3097)/2 = 12,2456. By this you will receive the smallest deviation for all points. I will demonstrate it on a Square graphs (ratio 1:1).
This method looks easy. But it's practically 11 years of development behind it (With pauses of course).
You can see the difference visually. But we can compare it also with numbers. I will use sum of absolute monitor distance deviations (SoD) for comparing with 0% MM. We don’t care if the deviation is positive or negative. We just need to know absolute deviation. If the SoD value is lower, it means that method has a lower deviation for all monitor distances. It will be not to much precise. Because we are comparing just 9x points on screen. But it’s enough to demonstrate the differences.
Windows to Hipfire:
Windows to AWP Zoom 1:
Hipfire to AWP Zoom 1:
If you do not want to adjust the distance for all points, but maybe only for 40%. Repeat the same procedure, only use 40% instead of 100%. This give you the smallest deviation for all monitor distances in the range of 40% of monitor screen.
There is many people who are trying to guide me to use 0% MM. No matter what. But they don't understand that they're taking me back 11 years to the exact moment that led to the development of my Mouse sensitivity utility.
I understand that 0% MM is mathematically correct. But when I leave the game back to Windows. I can't hit the icons, and it makes me mad with 0% MM it’s even more noticeable. Because what we are doing in Windows most of the time? We are opening and closing windows. And to close a window you have to move cursor all the way to upper right corner of screen. And there is the biggest deviation for 0% MM. That’s why some people like to use 100% MDH/V.
Jedi’s mouse trick is a compromise between tracking (0% MM) and flicks (100% MM).
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H3rr7w3rg got a reaction from DPI Wizard in Game request archiveName: Techtonica
Website: https://techtonicagame.com/
Status: in development
Release date: Alpha-Release July 2022
Availability: You can sign up for an alpha key via Discord. Accessibility is important to the developers. Maybe you will get a key first.
Thanks
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H3rr7w3rg reacted to DPI Wizard in Game request archiveFixed 👍
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H3rr7w3rg reacted to DPI Wizard in Game request archiveAdded this and the original.
Added.
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H3rr7w3rg reacted to DPI Wizard in Game request archiveAll these are added!
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H3rr7w3rg reacted to DPI Wizard in Turbo OverkillCalculations are updated now with support for FPS.
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H3rr7w3rg reacted to DPI Wizard in Tiny Tina's WonderlandsAdded this now.
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H3rr7w3rg got a reaction from roundmetalbox in Game request archiveName: Warstride Challenges
Website: https://www.focus-entmt.com/en/news/warstride-challenges-hardcore-and-explosive-fps-from-focus-entertainment-and-dream-powered-games-releasing-on-steam-early-access-april-19th
Status: in development
Release date: April 19th, 2022 (Early Access)
Availability: pre-purchase, purchase
(Well once again a Unreal Engine game - hope it hasn't these awful mouse-properties..)
Thanks
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H3rr7w3rg got a reaction from randomguy7 in Game request archiveName: Warstride Challenges
Website: https://www.focus-entmt.com/en/news/warstride-challenges-hardcore-and-explosive-fps-from-focus-entertainment-and-dream-powered-games-releasing-on-steam-early-access-april-19th
Status: in development
Release date: April 19th, 2022 (Early Access)
Availability: pre-purchase, purchase
(Well once again a Unreal Engine game - hope it hasn't these awful mouse-properties..)
Thanks
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H3rr7w3rg got a reaction from DPI Wizard in Game request archiveI generally use the search function first before requesting a game. If I forget, the game is already added - what a talent 😅
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H3rr7w3rg reacted to DPI Wizard in Game request archiveAlready added