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KaJ

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  1. Just curious. If I want my max MDV to be 100%. would I set the first value to 100% and the second to 200% (or higher if I wanted less deviation from 0% MDV)?
  2. I usually play Warzone on a 27" 2560x1440 (16:9) 144hz IPS monitor and just ordered a new OLED 34" 3440x1440 (21:9) 144hz curved monitor. This will be my first ultrawide and first curved monitor. I'm hoping it won't be too drastic of a change. I searched but didn't see much discussion around curved vs flat and which is "technically" better. I know pretty much every "pro" uses a 16:9 flat monitor so they can achieve max refresh rate and max fps. I know I'll be taking a slight FPS hit but I think the OLED clarity (contrast/color/pixel response/latency) may make up for some of it. I would be buying a 27" 1440p flat OLED or 24" 1080p flat OLED in a heartbeat, but none exist yet. Anybody have experience of insight from changing from 16:9 to ultrawide curved? I was playing around with the calculator using 0% matching and these were what I came up with. Please let me know if this is correct for keeping same sensitivity. Proposed change here with 0% matching: https://www.mouse-sensitivity.com/?share=6ff5e095cbded5a412b3b6ae8fb3f14e, hipfire sens slightly off Proposed change here with 360 hipfire and 0% matching: https://www.mouse-sensitivity.com/?share=2abbcad50d7a511b15a242cbeeee3d83, ads multiplier slightly off Not sure why both are slightly off instead of matching 1:1, since it's a vertical match. Maybe has to do with monitor physical height being slightly different? Rounding issue?
  3. Not until now. Interesting that it does match your calculator in PUBG. It says ~14" for a 360. But my pad is definitely 19.2" edge to edge. Is there a reason the actual distance traveled on the pad isn't matching any of these things?
  4. Yeah I just realized that. PUBG is impacted by FOV but not COD:MW. Still trying to figure out why in it's so far off in both games still. I am a good ~4" more distance required when I match my settings.
  5. One thing I noticed is that FOV changes the calculated movement needed for 360* but I changed it from 60 to 120 in COD:MW and I always end up in the same spot doing a 360 edge to edge on my mouse pad. The FOV is definitely changing cause I can see it narrow or widen in real time. The 360* travel distance on my mouse pad never changes though.
  6. May have gone a little past the edge of my screen for that edge to edge measurement. I only play first person.
  7. A little under 4".. maybe around 3.75". What should it be?
  8. I just checked via your analyzer and it showed ~750 after a few runs. For that calculation are you supposed to keep the cursor in that ruler graphic the whole time or just move it point A to B on your pad? Either way it was always a little less than 800. However, even typing that into the calc shows a 360* of 15" though not 18+. Edit: I actually just re-tested with a shorter distance and it shows right around 800 now. I think I was just hitting the edge of my screen with the larger distance.
  9. Long time lurker, first time subscriber. I've read through the instructions but maybe I am messing something up here. The conversion from PUBG to COD Warzone seems perfectly fine but I've noticed the 360* Distance to be off based off my own measurements. Basically my mouse pad is >19 in wide and doing a full swipe edge to edge still doesn't quite make it to 360* in either game. However, the calculator shows ~14.0776 in based off my settings. Am I filling out this calculator wrong somehow? I double checked my DPI and it is 800.

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