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Grominou

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  1. Btw I always played focal lenght games so I dont think its about experience Maybe the matching viewspeed and the coherence with wrist lifting is doing the trick
  2. Ok Thanks for the reply but just a last question: Why 1.33 feels right when looking at the poles at any zoom? isnt dividing sensitivity by zooms ratios have a properties I dont know of?
  3. We know that monitor coefficient 0 allow us to have the same tracking speed and micro-flick distance at the equator. However it seems that the moment you move from the equator MM0 seems to get slower and slower to the point where it feels like you are moving through mud when you get closer to the poles (looking above or below equator). With using monitor matching to 1.33 it seems like the opposite happends, equator sensitivity feels worse but sensitivity at poles feels better. My question is: Is my feeling completely rubbish or there is a part of true to it? I know that the monitor coefficient method is flawed and work only at equator but does the MM0 tracking properties is preserved while looking at the poles? Sorry for the bad english but I really need some clarification/confirmation from someone that know his subject or someone that know geometry. Thanks ^^
  4. I tested on modern warfare/warzone different settings and I came to the conclusion that the correct ads transition is "INSTANT". Hiow did I tested that? I put a 12x scoop to an hdr and tested if I still could do a full 360 with the same mouse movement. When you use any monitor coefficient without any separate zoom sens you will end up doing a full 360 when the fov is still close to hipfire (start of hdr zoom). However that wasnt the case when using legacy or separated zoom sens : the sensitivity will straight up decrease like "INSTANT" is meant to be. MY conclusion : Using "INSTANT" is scaling correctly with the realtime fov while "GRADUAL" is a chimera between the already dynamic monitor coefficient and the base hipfire sensitivity. I am not an expert but thats what I observed dont hesitate to take part to the discussion
  5.    Yth984 reacted to a post in a topic: viewspeed horizontal vs vertical
  6. ok thx because the label "viewspeed vertical" made me wonder if it would only be correct in the vertical axis but not on the horizontal one
  7.    Grominou reacted to a post in a topic: viewspeed horizontal vs vertical
  8. Thx so both are horizontaly correct in their own ways?
  9. Hi its my first post here, I know that viewspeed H is something like 4% slower than vertical but it feel better to track with. Instructios tab is pretty unclear as to each viewspped is exact on the horizontal axis. My question is: Is viewspeed vertical on the vertical axis (i am on 16:10) exact or is only viewspeed horizontal doing this? Thanks

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