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Is it necessary to complete Sensitivity 2 or can I leave it at 0?
This value should match your conversion setup. It defaults to MDV 0%, which is Coefficient 0 for both these games. The placeholder value will automatically select the best match for your settings.
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Is it necessary to complete Sensitivity 2 or can I leave it at 0?
For example, with games like COD Cold War or Battlefield 4? I don't quite understand the concept of the 1.33 coefficient. Help.
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New Game Requests
Name: The Alters Website: GOG Steam Official Status: Release Release Date: June 13, 2025 Availability: Purchase
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New Game Requests
- [UNSUPPORTED] PIGFACE
This game can't be added as the sensitivity slider has no numbers, and the config file is overwritten on launch.- Game request archive
All these are added. This game can't be added as the sensitivity slider has no numbers, and the config file is overwritten on launch.- 12.1.b
Games added FBC: Firebreak Enginefall Milo Alternis Rogue Point Games updated THE FINALS - Updated zoom sensitivities. Jump Ship - Added adjustable FOV. Roblox - Added OVERHEAT.- FBC: Firebreak
- FBC: Firebreak
- Enginefall
- Enginefall
- Last week
- New Game Requests
Name: Fullsenders Website: https://store.steampowered.com/app/3647240/Fullsenders/ Status: In Development - Demo Available Release date: TBD Availability: Demo Available ----- Rainbow Six Siege: Stretched Aspect Ratio and Monitor Distance Matching
A lot of siege player (myself included) and pros run a stretched 4:3 aspect ratio. After googling a bit I came across a comment in the forum, that stated aspect ratio doesnt effect the actual sensitivity as in 360*/cm but how it "feels". So I tested it out with a ruler and two objects, and it become quickly clear that using a stretched aspect ratio changes horizontal monitor distance/cm . The calculator currently only shows yaw sensitivity across most of the scopes, so the average user (or just dumb dumb me) never becomes aware of that fact. You need to seperately match "hipfire vertical" between your native and the stretched aspect ratio, which is the only calculation that has pitch and yaw as separate in and outputs. For some reason the ratio is applied the wrong way so gotta use the pitch output as your yaw/horizontal sense in game. Did I miss anything here? I felt kinda dumb when I found this out after years of playing, then again, literally every pro in this game doesnt seem to be aware or deliberately runs 1:1 yaw/pitch on a stretched aspect ratio.- Game request archive
Name: Enginefall Website: https://store.steampowered.com/app/2437390/Enginefall/ Status: Playtests Release date: ?? Availability: Open Playtest- New Game Requests
Can I request that ya''ll add Overgrowth please, thank you.- New Game Requests
Name: FBC: Hunters Inc Website: https://store.steampowered.com/app/2937090/Hunters_Inc/ Status: Demo available Release date: July 2025 Availability: Free Demo- New Game Requests
Name: Abyssus Website: https://store.steampowered.com/app/1721110/Abyssus/ Status: Demo Release date: August 12, 2025 Availability: Free Demo- Game request archive
Name: Enginefall Website: https://store.steampowered.com/app/2437390/?snr=1_5_9__205 Status: Playtest Release date: NA Availability: Steam Playtest- Milo
- Milo
- Alternis
- Alternis
- Rogue Point
- Rogue Point
- THE FINALS
Wow, the calculator seems already to be updated! insanely quick work! :D Thx <3 - [UNSUPPORTED] PIGFACE