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Atomfall

The sensitivity slider is not accurate, expect some discrepancy.

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STR8_AN94BALLER

Premium Members

the frame rate setting is only max 120, how can I get >120 and avoid acceleration?

does capping the framerate with an external tool (ie: specialK) work to solve this issue?

On 3/30/2025 at 6:45 PM, DPI Wizard said:

/img/icons/1596.png Atomfall - Look X

Location

In-game:

Options -> Controls

Sensitivity

(Minimum | Default | Maximum)

Sensitivity 1:

Look Sensitivity X (Mouse) 0 | 25 | 100%

Notes:

Foreground Frame Rate Limit under display options has to be set to a frame rate, setting it to Unlimited will cause acceleration. The frame rate selection does not matter for the sensitivity.Disable smoothing and acceleration by setting Mouse Acceleration - Off and Mouse Smoothing - Off.The sensitivity slider is not accurate, expect some discrepancy.

FOV:

Field of View 50 | 60 | 120°

FOV Type:

Vertical Degrees

FOV Notes:

Set the FOV in the accessibility options.

Affected by:

FOV: | Windows Pointer Speed:

Engine:

Asura

Added:

March 30 2025


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  • Wizard
1 minute ago, STR8_AN94BALLER said:

the frame rate setting is only max 120, how can I get >120 and avoid acceleration?

I think you have to use the in-game setting for this.

STR8_AN94BALLER

Premium Members
2 minutes ago, DPI Wizard said:

I think you have to use the in-game setting for this.

both the launcher and in-game only has 120fps option

  • Wizard
1 minute ago, STR8_AN94BALLER said:

both the launcher and in-game only has 120fps option

Yeah, so you're pretty much stuck with this unless the devs fix this issues.

STR8_AN94BALLER

Premium Members

RIP, thanks for the advice though!

1 minute ago, DPI Wizard said:

Yeah, so you're pretty much stuck with this unless the devs fix this issues.

sc0zz

Premium Members
(edited)

@DPI Wizard

I assume hipfire is same value as camera look? There are sliders for camera, aiming and hip fire. The calculator omits hipfire.

Does the acceleration with unlimited FPS affect both?

Also the FOV appears to have 4 increments between whole values. So between 73 and 74 for example, there are 4 "notches" and the FOV will widen on each one but the value will stay at 73 until 74 is hit. Any way of checking whether they are 0.25?

Edited by sc0zz
@ the wiz

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