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Doom 64

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stereo3D

Premium Members

there is also cl_mbasesensitivity like in blood fresh supply.

ExactingHarridan

Premium Members

What does cl_mbasesensitivity affect?

ExactingHarridan

Premium Members
(edited)

I'm not getting the proper 360° distance in-game for the cl_msensitivityx I'm given. Do I need to change mbasesensitivity? Or perhaps its an FOV problem?

Despite using the following

Sensitivity 1: seta cl_msensitivityx "0.707738"

360° distance: 15.1515 inches

Config FOV: seta r_fov "70.5328"

Actual VFOV: 70.5328 degrees

Actual HFOV: 103 degrees

the resultant 360° distance is only around 10 inches, according to this measuring tape.

EDIT: I should mention my DPI is 1200, in case that's relevant.

Edited by RighteningBug
specifying DPI

  • Wizard
9 hours ago, RighteningBug said:

I'm not getting the proper 360° distance in-game for the cl_msensitivityx I'm given. Do I need to change mbasesensitivity? Or perhaps its an FOV problem?

Despite using the following


Sensitivity 1: seta cl_msensitivityx "0.707738"

360° distance: 15.1515 inches

Config FOV: seta r_fov "70.5328"

Actual VFOV: 70.5328 degrees

Actual HFOV: 103 degrees

the resultant 360° distance is only around 10 inches, according to this measuring tape.

EDIT: I should mention my DPI is 1200, in case that's relevant.

The minimum sensitivity is actually 1, but I've updated the calculations now to include the cl_mbasesensitivity, so set this to 0 for a better range.

TheNoobPolice

Premium Members
(edited)

Does seta cl_msensitivityy need to be adjusted also for vertical?

EDIT: Nevermind - I actually played the game and can see why this is not an issue!🤣

Edited by TheNoobPolice

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