The remake is finally here!
stereo3D Premium Members March 20, 20206 yr Author stats there is also cl_mbasesensitivity like in blood fresh supply.
ExactingHarridan Premium Members March 21, 20206 yr Author stats What does cl_mbasesensitivity affect?
ExactingHarridan Premium Members March 21, 20206 yr (edited) Author stats I'm not getting the proper 360° distance in-game for the cl_msensitivityx I'm given. Do I need to change mbasesensitivity? Or perhaps its an FOV problem? Despite using the following Sensitivity 1: seta cl_msensitivityx "0.707738" 360° distance: 15.1515 inches Config FOV: seta r_fov "70.5328" Actual VFOV: 70.5328 degrees Actual HFOV: 103 degrees the resultant 360° distance is only around 10 inches, according to this measuring tape. EDIT: I should mention my DPI is 1200, in case that's relevant. Edited March 21, 20206 yr by RighteningBug specifying DPI
DPI Wizard Wizard March 21, 20206 yr Wizard Author stats 9 hours ago, RighteningBug said: I'm not getting the proper 360° distance in-game for the cl_msensitivityx I'm given. Do I need to change mbasesensitivity? Or perhaps its an FOV problem? Despite using the following Sensitivity 1: seta cl_msensitivityx "0.707738" 360° distance: 15.1515 inches Config FOV: seta r_fov "70.5328" Actual VFOV: 70.5328 degrees Actual HFOV: 103 degrees the resultant 360° distance is only around 10 inches, according to this measuring tape. EDIT: I should mention my DPI is 1200, in case that's relevant. The minimum sensitivity is actually 1, but I've updated the calculations now to include the cl_mbasesensitivity, so set this to 0 for a better range.
TheNoobPolice Premium Members March 29, 20206 yr (edited) Author stats Does seta cl_msensitivityy need to be adjusted also for vertical? EDIT: Nevermind - I actually played the game and can see why this is not an issue!🤣 Edited March 29, 20206 yr by TheNoobPolice
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