Added with all aims!
DPI Wizard Wizard March 7, 20251 yr Wizard Author stats 26 minutes ago, Fortynbras said: Can you update as rn its not even close I just verified that the calculations for this game are correct. What exactly is your conversion?
Fortynbras Premium Members March 7, 20251 yr Author stats From overwatch 1600 dpi 2 sens to 0.22 in fragpunk (109 fov) but its too fast. About 0.08 is more like it
DPI Wizard Wizard March 7, 20251 yr Wizard Author stats 42 minutes ago, Fortynbras said: From overwatch 1600 dpi 2 sens to 0.22 in fragpunk (109 fov) but its too fast. About 0.08 is more like it It might be a polling rate issue maybe, are you using over 1000 Hz?
SeikoPotato Premium Members March 9, 20251 yr Author stats My conversions seem to turn up incorrect. The proper sensitivity I used for 360 conversion seems to be 1.18. I checked using kovaak's sensitivity matcher.
Fortynbras Premium Members March 9, 20251 yr Author stats kovaaks for fragpunk shows 0.23762 which is even more, so I guess there's some bug in the game?
DPI Wizard Wizard March 9, 20251 yr Wizard Author stats 4 hours ago, SeikoPotato said: My conversions seem to turn up incorrect. The proper sensitivity I used for 360 conversion seems to be 1.18. I checked using kovaak's sensitivity matcher. 2 hours ago, Fortynbras said: kovaaks for fragpunk shows 0.23762 which is even more, so I guess there's some bug in the game? Are you getting the Kovaak's Sensitivity Matcher to work in Fragpunk? It does not work here, I have to use physical mouse emulation. I would assume you have to tweak the settings in Kovaak's to get accurate results if it does work.
DPI Wizard Wizard March 9, 20251 yr Wizard Author stats On 3/7/2025 at 7:50 PM, Fortynbras said: From overwatch 1600 dpi 2 sens to 0.22 in fragpunk (109 fov) but its too fast. About 0.08 is more like it 4 hours ago, Fortynbras said: kovaaks for fragpunk shows 0.23762 which is even more, so I guess there's some bug in the game? Might be a bug that doesn't affect any of my systems. The sensitivity formula is consistent with Unreal Engine, so there's no doubt it is correct. Here's a demo of your exact sensitivities, and as expected, FragPunk overshoots a small amount (247 counts) due to lack of decimals, so it's 100% correct according to the calculations. 7 hours ago, SeikoPotato said: My conversions seem to turn up incorrect. The proper sensitivity I used for 360 conversion seems to be 1.18. I checked using kovaak's sensitivity matcher. I see that they've updated the 1x FOV, so this change is reflected in the calculator now
Fortynbras Premium Members March 9, 20251 yr Author stats it must have been bugged as today it's correct
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