Added, same as the previous game.
stereo3D Premium Members October 17, 20169 yr Author stats weapon viewmodel fov can be adjusted as well. r_fov "73.74"r_weapon_fov "73.74"
COMECOCO Members October 19, 20169 yr Author stats im sorry idk if im getting this wrong but... when i convert using monitor distance 100% give me one sen with the dafult fov... even when it says its not affected by fov... if i change it the final sens change...am i doing something wrong?
DPI Wizard Wizard October 19, 20169 yr Wizard Author stats im sorry idk if im getting this wrong but... when i convert using monitor distance 100% give me one sen with the dafult fov... even when it says its not affected by fov... if i change it the final sens change...am i doing something wrong? No, this is correct. The sensitivity for turning 360 degrees is unaffected by FOV, but when you choose monitor distance, you are no longer matching a 360 turn. You are matching the movement to the percentage you select, and how far this is depends on the FOV.
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