See the game notes for instructions on how to disable smoothing.
Ademi Premium Members October 9, 20241 yr Hi thanks to the OP. I made a video here if anyone still not clear..
DPI Wizard Wizard October 9, 20241 yr Wizard This info was only available when you selected aim specifically, I've added it to the "All" conversion now.
eggpoop Premium Members October 9, 20241 yr Does anyone know how to fix the acceleration issue though? I'm able to do a complete 360 if I move my mouse slowly enough, but whenever I do a 360 quickly, the game slows my sensitivity down and stops halfway through the 360. This makes aiming feel really off and unpredictable. I have the smoothing turned off with the fix in input.ini.
Vraelon Premium Members October 10, 20241 yr 9 hours ago, eggpoop said: Does anyone know how to fix the acceleration issue though? I'm able to do a complete 360 if I move my mouse slowly enough, but whenever I do a 360 quickly, the game slows my sensitivity down and stops halfway through the 360. This makes aiming feel really off and unpredictable. I have the smoothing turned off with the fix in input.ini. Same issue here I added bEnableMouseSmoothing=False to Input.ini as recommended under "Notes" but I have massive negative acceleration during quick movements. Using the Sensitivity Matcher program my 360 only gives me 1/3 of a rotation. If I move slow it seems ok.
DPI Wizard Wizard October 10, 20241 yr Wizard 11 hours ago, eggpoop said: Does anyone know how to fix the acceleration issue though? I'm able to do a complete 360 if I move my mouse slowly enough, but whenever I do a 360 quickly, the game slows my sensitivity down and stops halfway through the 360. This makes aiming feel really off and unpredictable. I have the smoothing turned off with the fix in input.ini. 1 hour ago, Vraelon said: Same issue here I added bEnableMouseSmoothing=False to Input.ini as recommended under "Notes" but I have massive negative acceleration during quick movements. Using the Sensitivity Matcher program my 360 only gives me 1/3 of a rotation. If I move slow it seems ok. What polling rates are you guys using? Is it the same issues with vsync on and off?
Vraelon Premium Members October 10, 20241 yr I did more testing with the mouse input simulator program at 1000Hz polling I can only get the game to respond to 60 counts going above drops input. At 100Hz it can manage 880 counts. My mouse is 1000Hz and Vsync on vs off made no difference.
DPI Wizard Wizard October 10, 20241 yr Wizard 25 minutes ago, Vraelon said: I did more testing with the mouse input simulator program at 1000Hz polling I can only get the game to respond to 60 counts going above drops input. At 100Hz it can manage 880 counts. My mouse is 1000Hz and Vsync on vs off made no difference. This is not so uncommon, as 1000hz and 60 counts is very fast. I noticed that this games do indeed get more inaccurate the lower the sensitivity and faster the movement is. In reality a 1000 Hz mouse will in most cases just send packets of a single count with normal movement, maybe a few more for very fast movement, unless your DPI is insanely high. For this game though, I don't think there's any more optimization we can do on our end, as the issue is with the game itself 😕
YamaMX Members October 12, 20241 yr On 10/9/2024 at 4:44 AM, Merinda18 said: For aim sensitivity i found should be CD CC 4C 3F ? Can't seem to find this string nor Aim Sens anywhere. Anyone else have any luck?
DPI Wizard Wizard October 12, 20241 yr Wizard Just now, YamaMX said: Can't seem to find this string nor Aim Sens anywhere. Anyone else have any luck? You have to change it to 0.8 in-game first, then exit the game for it to show up in the config file.
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