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STALCRAFT: X

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.

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Formyndare

Premium Members

Any ETA on aim calculations?

  • Wizard
On 12/22/2022 at 9:09 PM, Formyndare said:

Any ETA on aim calculations?

All aims are added now :)

A1m

Members
(edited)

So for some reason when I try to  convert from aimlabs into stalcraft, the sensitivity for stalcraft gets greyed out and it doesn't show the sens at all. Mainly it happends when I try to put 2.4x

Edited by A1m

  • Wizard
4 minutes ago, A1m said:

So for some reason when I try to  convert from aimlabs into stalcraft, the sensitivity for stalcraft gets greyed out and it doesn't show the sens at all.

The calculated sensitivity is in the calculations box, not the input box.

A1m

Members

Oh so basically the sens get put into all instead of 2.4x and or any other scopes?

 

  • Wizard
Just now, A1m said:

Oh so basically the sens get put into all instead of 2.4x and or any other scopes?

The scopes and "All" calculation requires premium access, only hipfire is available without it.

A1m

Members

Ah okay, thank you. I just noticed it as you said that.

AIucardd

Premium Members
(edited)

Hey there!  I believe they updated the way you set sens a little (it's more refine rn). And I'm not sure about 1.0x sens - it's suppose to be same as hip-fire when using any other method than 360 distance (there is no zoom for 1.0x scopes).

 

Edited by AIucardd

  • Wizard
3 hours ago, AIucardd said:

Hey there!  I believe they updated the way you set sens a little (it's more refine rn). And I'm not sure about 1.0x sens - it's suppose to be same as hip-fire when using any other method than 360 distance (there is no zoom for 1.0x scopes).

 

The base sensitivity is updated now. The 1x is indeed the same as hipfire, but will only result in the same sensitivity if the ADS and Hipfire conversion settings are the same, unless the FOV is matched between the games.

AIucardd

Premium Members

Hello there! They changed something again. Patch notes states that they made all x1 sights x1.25... but somehow it's feels a bit off. Maybe my options.json file gliched again, but, if it's not troublesome, it will be cool to doublecheck 😀

  • Wizard
1 hour ago, AIucardd said:

Hello there! They changed something again. Patch notes states that they made all x1 sights x1.25... but somehow it's feels a bit off. Maybe my options.json file gliched again, but, if it's not troublesome, it will be cool to doublecheck 😀

Ironsight is still x1, but the others should now simply match the x1.25 calculations.

Kuukyo

Premium Members

They have just added a 1.8x scope.

  • Wizard
10 minutes ago, Kuukyo said:

They have just added a 1.8x scope.

Nice, I've added it now.

Dyllxn

Newbs
(edited)
On 12/15/2024 at 5:06 PM, DPI Wizard said:

The base sensitivity is updated now. The 1x is indeed the same as hipfire, but will only result in the same sensitivity if the ADS and Hipfire conversion settings are the same, unless the FOV is matched between the games.

I think there might be a miscalculation for zoom sensitivities. Setting ADS to 360 distance and scope settings to anything other than 360 distance will make all 1.x sights use the 360 distance, and once it gets to 2x scope and beyond it uses the correct scaling.

Edit: After trying a combination of different settings it feels like all the conversions are off. They might not be and it could just be me but just something to look into.

Edited by Dyllxn

  • Wizard
15 hours ago, Dyllxn said:

I think there might be a miscalculation for zoom sensitivities. Setting ADS to 360 distance and scope settings to anything other than 360 distance will make all 1.x sights use the 360 distance, and once it gets to 2x scope and beyond it uses the correct scaling.

ADS is anything below 2x, so this is correct.

15 hours ago, Dyllxn said:

Edit: After trying a combination of different settings it feels like all the conversions are off. They might not be and it could just be me but just something to look into.

I tested a few things now, and the calculations are spot on from what I can tell. Anything specific not working properly?

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