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xYoussifer

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Posts posted by xYoussifer

  1. Le 04/04/2023 à 10:59, DPI Wizard a dit :

    Because you asked why the zoom sens wasn't 1. Zoom sens 1 in CSGO is MDV 133.3333%.

    It means that this is how the game scales the sensitivity. So when you were wondering why it was 0.81 and not 1 when the conversion was set to MDV 0%, this tells you why.

    Thanks alot for the clarification bro! So I should "always" convert using the "Affected by: FOV" information? Like for Super People it is MDH 100% and CS it is MDV 133.3333%

    "It means that this is how the game scales the sensitivity" What does this mean exactly when converting?

  2. Il y a 14 heures, Cannon a dit :

    It's not. You have it set to 0%. set it 75% MDH or MDV 133.3333 out of a scale of 100%. Thats edge of screen on 16:9. You'll see your :

    Monitor Distance Coefficient 1.33

    That is the same as counterstrike :

     

    FOV Notes:
    FOV can only be changed if sv_cheats is enabled. Use the aim called "Hipfire (sv_cheats enabled for FOV change)" if you want to calculate sensitivity with changed FOV.
    Affected by:
    FOV:  (Monitor Distance Vertical 133.3333%)
     

    Why 75% MDH or MDV 133.3333% exactly? Is it specifically because of CS:GO? Because I've spent time reading on the forum and the general consensus is that 0% method works "better" for most cases.

    What does "Affected by: FOV:  (Monitor Distance Vertical X%)" or "Affected by: FOV:  (Monitor Distance Horizontal X%)" mean exactly for a specific game when converting TO that game?

  3. il y a 7 minutes, DPI Wizard a dit :

    This. It will not make a difference if you do it the other way in most cases, but this is the correct way.

    So even if my actual res ingame (with a 1920x1080 monitor) will be 1440x1080, I still keep 1920x1080 in converter but with 4:3 stretched selected right?

  4. Il y a 8 heures, DPI Wizard a dit :

    This, the horizontal distance will change.

    If you're talking about CSGO and changing aspect ratio without stretching/black bars, this is technically correct. But for other games it might be different.

    For MDV 0% you are matching a vertical FOV of 73.739795, while MDH 0% is matching a horizontal FOV of 90. For a 16:9 monitor these two doesn't match since the aspect ratio is stretched (106.26 would be the correct horizontal FOV), which is why you get a different result.

    It depends on what sensitivity you want to preserve in the calculation, the horizontal or the vertical.

    Thanks for the info dude!

    Just another little question: when converting to a stretched 4:3 res (like 1440x1080), do I keep the res 1920x1080 and select 4:3 stretched next to it, or do I manually put 1440x1080 + the stretched 4:3 res in the converter? Thanks

  5. Hello!

    I know there isn't a "best" conversion method per say, and it is always preferable to keep the same FOV on all the games you play, but I usually play at 110 FOV, and when switching to CS, Valorant, or even Destiny 2, I can't go that high. What is the conversion method I should use when there is not the same FOV on another game? MDH or MDV and at which percentage? 

    I know 360°/Distance is useful only when keeping same FOV. I am kinda lost on what to use generally, and especially when the FOV varies. Thank you in advance

  6. Il y a 9 heures, DPI Wizard a dit :

    The 360 distance and vertical monitor distance will stay the same, however the horizontal monitor distance will change.

    This is interesting: I've seen on the internet that switching between aspect ratios doesn't change a single thing even if the perceived sensitivity is different.

    Is it the same mechanic whereas the horizontal monitor distance will change when you switch from 16:9 to stretched 4:3? And how does it change? 

    Like why when I use 0% MDV, it says this: https://www.mouse-sensitivity.com/?share=99d56f8993276229db8be07d0f2f71f2

    But when using 0% MDH it says this: https://www.mouse-sensitivity.com/?share=c1c5b1f16df14b33d260b3a6112106cf

    And if I keep 1920x1080 res when converting, both MDV and MDH (0%) give the same values. Which one to use if I'm playing 4:3 (1440x1080) stretched in CS but the sens is imported from a 16:9 native game? And which one do I use if I keep 16:9 native in CS? Thank you very much

  7. il y a 2 minutes, DPI Wizard a dit :

    Yes, but it's even closer with MDV 133%, where there's only a 1.5 cm difference in 360 distance. It is a little bit, but it is harder to gauge your preference the the difference is so small, compared to a game like for instance Fortnite where the difference would be 16 cm. Then it would be very obvious pretty quickly which one you prefer.

    So I should do all my conversions with MDV 133%?

  8. il y a 8 minutes, DPI Wizard a dit :

    I forgot to change it, but MDH 75% is the same as MDV 133.3333% if your aspect ratio is 16:9. It's generally better to use MDV 133.3333% to keep the conversion consistent if you change aspect ratio.

    This is a personal preference, but won't make a huge difference in this case.

    Well with the 360° distance for hipfire it's 1.47, with 0% MDH its 1.37, so there is a difference no?

  9. Le 19/12/2021 à 17:17, DPI Wizard a dit :

    The calculator will account for this by using the conversion setup, so you should use 1.33.

    So basically I keep 133% in the distance thingy and 1.33 in sens 2?

  10. Il y a 14 heures, DPI Wizard a dit :

    You are matching movement to a specific point on the monitor, like in this example which is MDH 100% meaning the same movement to the edge of the monitor:

    Matching 360 distance for scopes makes no sense in is impossible in most games since it would require a very high sensitivity.

    1.5% off isn't ideal, but it's not big enough to make a huge difference.

    Thanks for all the info dude. I'm still tryna learn the website, but for now it's great! Wanted to ask, what's the difference between Monitor Distance Percentage (putting it to 133% for example) and the sensitivity 2 monitor coefficient? Like on the screenshot. 

    I have a 16:9 1920x1080 monitor, which has 1.78 coefficient, but I play with a 1.33 coefficient on Warzone. But since Super People doesn't have any option to change that, I suppose my coefficient must be 1.78 on Super People. To do the conversion perfectly, should I put 1.78 in sensitivity 2 or 178% in Monitor Distance? 'Cause like I said on Warzone I forced the 1.33 coefficient on my 16:9 monitor, and on Super People it's 1.78 by default I guess. Any help?

    image.thumb.png.6c9718cff182bcb930137b003317576b.png

  11. Is it normal that sensitivities on this game feel so slow? is it because of "independent" FOV when zooming? I feel like my x15 is SO SLOW I can't hit a shot. But I'm sure I converted my sens the right way, 'cause ADS x1 and x2 feel better. I'm just scared of sniping now lol, because it feels SO slow.

    Also because of FOV I can't do same distance with my mouse when ADSing, its way less distance than on Warzone, how can you be sure that I have the right sens if ingame you can't do the same distance on mousepad?

    Is it bad to have 2.3 margin of error (13 centimeters)? The x15 scopes represents nearly 100% of that margin of error, so the sens must be kinda off

    Thanks dude, sorry for all the questions.

    image.thumb.png.e09bbab741e678fafb67107f665f17c6.png


     

  12. il y a 7 minutes, DPI Wizard a dit :

    Then you are not using the correct settings for the All conversion. Based on your screenshot it should be like this:

    https://www.mouse-sensitivity.com/?share=6528db133bde1910c7502c969dcab082

    Thanks alot my friend, that's kinda what I wanted to do, didn't know I can put those settings on the top right corner. I tried to do the same but importing from Call Of Duty: Vanguard and not Warzone, and I can't seem to have the same 1.33 coeff and 0.99 multipliers, can you help me?

  13. I think it's the monitor distance coefficient that f**ks all up in the "All" conversion. Since I play on 1.33 on Warzone, when I put that value in, it lowers the zoom multipliers to lower than 0.99, and I play with 4.9 sens, all 0.99 multipliers on Warzone that's why.

  14. il y a 2 minutes, DPI Wizard a dit :

    No, the calculator already does this with the "All" conversion 😄

    I just picked out two that are almost the same to show the output better, that they have the same FOV and same 360 distance, i.e. the same sensitivity.

    Well, I tried all my settings now with x3.25 as base on Warzone and the x2 on Super People:

    image.thumb.png.e931d30b78643e355e888a799f1b2e15.png

    It gives 25 x2 scope sensitivity.

    And when I do the "All" conversion, it gives me the previous which is 23. So what's wrong here? Sorry for the French language in the screenshot but can't seem to change language into English

     

  15. il y a 1 minute, DPI Wizard a dit :

    If you configure everything according to the output it should be right. What exactly doesn't feel right?

    Take this example, the 3.25x in Warzone is pretty much identical to the 2x in Super People, and as you can see they have a pretty much identical 360 distance as well. This is what the calculator does, if they feel different it's down to how the games run, their sensitivity should be the same.

    https://www.mouse-sensitivity.com/?share=6842094d4222eaba4cd1a14981bbe94f

    So you're saying I can find a scope with near/same 360 distance or same/near same FOV and do this for all scopes right? 

  16. il y a 1 minute, DPI Wizard a dit :

    The link I sent doesn't necessarily match your Warzone settings, it was just an example based on what I saw you try in this thread. :)

    You have to make sure it matches your mouse sensitivity, coefficient, low and high zoom, DPI, FOV, resolution, ads field of view and ads mouse sensitivity.

    But the screenshot I sent you are with my settings. I clicked on your link, and entered my settings instead of what you put, and that's what I got. It doesn't feel right is what I'm saying, so I think I'm doing something incorrectly or there's something wrong idk

  17. Well I tried what you said, and got these values. The only sens that feels right like my Warzone sens is the Free-aim sensitivity, all the others don't feel like my Warzone sens. This is done with the link you sent me. I'm really stuck here. I wanna do it per scope but I'm not sure I know how to do it.

    image.thumb.png.94259bc719c1a7cc75e76e694e5eb130.png 

  18. il y a 20 minutes, DPI Wizard a dit :

    The best and easiest way is to just use the "All" conversion and make sure you enter all your setting from Warzone. If you then match the conversion setup to this it should provide you with an output where the ADS sens in Warzone matches your settings. And then just select Super People and "All", enter your FOV and everything will be matched to Warzone. Like in this example:

    https://www.mouse-sensitivity.com/?share=5fc9ae383a17b0401574de6b941371c4

    The important part is that the ADS and Scope setup matches Warzone, if you use Relative mouse sensitivity you can use the same value x100 (so for instance 1=100) and select Monitor Distance Vertical and it will match.

    The thing is, I use affected sens on Warzone, and I already tried the "All" option here, and tried the sens, it felt wrong since in Super People there's no "Affected" Sens and only Independent. IDK what to do here

  19. Il y a 2 heures, DPI Wizard a dit :

    That's the monitor distance coefficient, if you scroll down check the game info you can see what the different inputs are. But note that in the config file for Warzone as you have chosen they only have a code, not a proper name. If you select in-game as location instead you will see a more descriptive name :)

    Thanks for the info! So basically since I need to take fov into consideration, to get my Super People sens correct for scopes, I should take scopes that have close or same FOV from Warzone as they do in Super People, and then take that value (using monitor distance not 360)? 'cause when I select "All" it gives me a bad sens, I can't play with it. 

    Thanks :) 

  20. il y a 1 minute, DPI Wizard a dit :

    No, that would be horrible for powerful scopes. It might be useful for ironsight and 1x scope, but usually not over 2x. You need to use a monitor distance conversion instead to keep the aim consistent and not your 360 distance.

    Okay got you! Can you tell me what "Sensitivity 2" means here? I don't know which value to enter since on Warzone there's only one sensitivity + multipliers.

    image.thumb.png.91eb98e03db5c4a29c1b966245f7fd5d.png

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