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DiaAgl

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  1. Like
    DiaAgl reacted to Drimzi in Viewspeed v2   
  2. Like
    DiaAgl reacted to Kilroy in Viewspeed v2   
    In the equation in the first post, replace d with the result of (resolution/mouse dpi), and replace theta with your game's actual fov. The formula'll give you the cm/360 or inch/360 you should be using at that fov, if this equation is to be trusted in doing what it's supposed to do. Go into the calculator and put in that result to get the sensitivity you should be using, in that game.
    I just tested it out, and I think it feels better, but I don't know if that's just placebo. To be honest, we need a way to measure and quantify that perception of speed, to really put this to rest. If that even makes any sense.
  3. Like
    DiaAgl got a reaction from NoSafety in I cant find my perfect mouse pls help me   
    THIS ==> http://www.rocketjumpninja.com/find-a-mouse/
    The website owns by a 20 year FPS veteran, also has a Youtube channel with a lots of mouse reviews with the same name as his site.
    other than finding your perfect mouse, just test and choose the closest mouse to perfect(for you) and then STICK with it, you will get used to it. That's it.
  4. Like
    DiaAgl reacted to DPI Wizard in Viewspeed v2   
    Amazing work, I'll start looking at it soon!
  5. Like
    DiaAgl got a reaction from jabbothehut in Viewspeed v2   
    GREAT JOB! tried differed FOV and they all felt the same for me. so the current Viewspeed gonna be updated anytime soon?
    That would be amazing! my avatar can express how i felt when i tested it lol.
  6. Like
    DiaAgl reacted to Drimzi in Viewspeed v2   
  7. Like
    DiaAgl reacted to Drimzi in Viewspeed v2   
    Viewspeed v2
     
    DNAMTE has come up with another solution for converting sensitivity to different field of views. This time it is independent of the aspect ratio, which is a flaw with viewspeed v1. The aim of this solution is to make the different field of views behave the same visually when moving the mouse, solving any perceptual issues such as feeling like it is slowing down or speeding up. This makes this method especially useful for zoom/ads sensitivities.
     
    The sensitivity scaling is done using two ratios, the circle ratio and the chord ratio.

     
    DNAMTE is unsure on how to do the math for it, so I will do it. In the picture above, he did 90 degrees and 45 degrees for the angle of view, and found a chord ratio of 2.41 and a circle ratio of 1.3.
    circle ratio / chord ratio The chord ratio can be found using:
    tan(y * pi/360) / tan(x * pi/360) Where the variables are the degrees. If we substitute x for 45, and y for 90, we end up with a ratio of 2.41 as shown in the image above.
    Scaling the sensitivity by the chord ratio alone would be equal to scaling the sensitivity by the zoom amount.
     
    The circle ratio can be found using:
    cos(x * pi/360) / cos(y * pi/360) If we substitute x for 45, and y for 90, we end up with a ratio of 1.3 as shown in the image above.
     
    Put these two together, and you simply get the sin ratio.
    (cos(x * pi/360) / cos(y * pi/360)) / (tan(y * pi/360) / tan(x * pi/360)) = sin(x * pi/360) / sin(y * pi/360)  
    When substituting the variables with the angles, you want to use the vertical / horizontal angle for the 1:1 aspect ratio.
     
    With this additional option of converting sensitivities, you end up with the options of converting using the tan ratio (mm 0%), sin ratio (viewspeed v2), or matching a screen-space distance using monitor distance match.
     
    Recommendations:
    Use tan ratio (0%) or 360 distance match for converting hipfire. Use tan ratio (0%) or sin ratio (viewspeed) for converting zoom/ads.
  8. Like
    DiaAgl reacted to Drimzi in Calculator Desktop mode   

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