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stanleyc415

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Posts posted by stanleyc415

  1. As a temporary workaround I have removed FOV from the calculations. This means that the calculator is only correct when using default FOV, but this is better than just being wrong :) I need to work on the coding to fix the FOV issue.

    Yeah i think most people will be playing on the default 100 anyways. 90 is too low for this kind of game, and 120 most people don't like the fish eye effect anymore.  I personally also use the default 100 as well. I tested it and it's working as intended now for fov 100 thanks agian.

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