solidOz
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Posts posted by solidOz
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I'm experiencing the same thing he does.
No armor, just an AK, no scope. Same thing with a shotgun.
Holding down right click is faster. You can aim at a point, and move your crosshair to a direction and you are getting more distance. Which shouldn't be like that, right? It should either be the same or less.
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vor 17 Stunden schrieb bencrabara:
1.0 for monitor distance match at 0%.
1.245 for 1:1 360/cm match for 1x scope/pistols/smgs/shottys
1.39 for 1:1 360/cm match with lr/sniper/assault rifle ads without a scope.Pick your poison. I just went with 1.245 since I use 1x scope the most anyways. I would have loved it though if we can set for each magnification so that I can mm 0% all other scopes aside the 1x.
Are you using the default FOV of 90?
Also, even the 1x zooms in a little. Setting it to to the same 360/cm, isn't this making it faster where you don't use the same muscle memory?
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I get several different numbers when it comes to having 1:1 with the ADS.
1.3, 1.5, 1.4, 0.9xxx, 1.xxxxx
I have no idea, it is super frustrating. Maybe someone can help out with the earlier post of mine.
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Am I doing this right?
Every game I ever touched I always did the same thing, I put the mouse to the edge on my mousepad and moved it to the other side and match the distance in every shooter I play. I used to be able to match my sens good enough for flicks to hit.
In Apex I'm struggling to hit any of my flicks for the life of me. Sometimes I even try to track somebody, "especially inside Bloodhounds Ultimate", and all of a sudden it feels way too slow.
When I put in Overwatch (I did change the sens from CS:GO to OW) I get 1.51 as ADS. Why is this number changing, I want it to be 1:1 so flicking somebody is consistent.
Putting in Counterstrike 1.6 (640, sens 0.5, 800DPI, which is the sensitivity I use for every game), converting it to 1x Scope / ADS the calculator spits out
ADS Mouse Sensitivity Multiplier 1.90
This is wrong, this makes the ADS sensitivity be much faster than hip fire. I actually cover more distance ingame with 1.9 than with hipfire.
Inside the game both solutions feel too fast, I must be missing something
Tracking and flicking seem fine with hipfire, but once I ADS the struggle begins.
Apex Legends
in Supported Games
Posted · Edited by solidOz
I see, thank you.
How would I find that value out myself? I guess 1 is 90 then?