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dsu

Premium Members
  • Joined

Reputation Activity

  1. Like
    dsu reacted to sajal786 in Marvel Rivals   
    Black widow ADS sense needs conversion
  2. Like
    dsu reacted to Davidt828 in Marvel Rivals   
    @DPI Wizard The two characters that would need a conversion are black widow(sniper) and punisher(turret).
  3. Like
    dsu got a reaction from sajal786 in Marvel Rivals   
    game just released with a new sniper hero black widow, ADS settings are under keyboard > combat > black widow
  4. Like
    dsu got a reaction from Ms.3 in Marvel Rivals   
    game just released with a new sniper hero black widow, ADS settings are under keyboard > combat > black widow
  5. Like
    dsu reacted to DPI Wizard in Escape from Tarkov   
    I haven't looked at it yet, but for now I guess using the default value makes everything as before while just adjusting the ads sensitivity.
    It will probably possible to set one sens for ads and one for scope with this new setting, but i'm not sure exactly where the cutoff is.
    And the "All" calculations probably has to split in two. 
  6. Like
    dsu got a reaction from gigo10 in Deadlock   
    my hipfire in the calculator is correct but when testing it seems like zoom sensitivity for ads ends up higher than it should be for 28 fov? for me the right number is more like 0.86.


    there's also an item in game called sharpshooter that increases weapon zoom
  7. Like
    dsu got a reaction from dangerousneil in Game request archive   
    Name: Deadlock
    Website: n/a
    Status: alpha
    Release date: n/a
    Availability: invite only
  8. Like
    dsu got a reaction from woerns in Game request archive   
    Name: Deadlock
    Website: n/a
    Status: alpha
    Release date: n/a
    Availability: invite only
  9. Like
    dsu got a reaction from a643360458 in Game request archive   
    Name: Deadlock
    Website: n/a
    Status: alpha
    Release date: n/a
    Availability: invite only
  10. Like
    dsu got a reaction from SKTLZ in Game request archive   
    Name: Deadlock
    Website: n/a
    Status: alpha
    Release date: n/a
    Availability: invite only
  11. Like
    dsu reacted to noname123 in Game request archive   
    Name: Marvel Rivals
    Website: https://store.steampowered.com/app/2767030/Marvel_Rivals/
    Status: (alpha, closed beta)
    Release date: TBD
    Availability: (invite only)
  12. Like
    dsu reacted to Nexu in Game request archive   
    I’ve been told that Marvel Rivals is essentially OW2 sens multiplied by .375 for anyone trying to do a somewhat accurate conversion while we wait. 
     
    Example 4 sens in OW2 would be 1.5 in Marvel Rivals 
  13. Like
    dsu reacted to Nexu in Game request archive   
    Name: Marvel Rivals
    Website: https://store.steampowered.com/app/2767030/Marvel_Rivals/
    Status: (alpha, closed beta)
    Release date: TBD
    Availability: (invite only)
  14. Like
    dsu reacted to poppe in Game request archive   
    Name: Dungeonborne
    Website: https://store.steampowered.com/app/2448970/Dungeonborne/
    Status: Demo
    Release date: Coming soon
    Availability: Free demo
  15. Like
    dsu got a reaction from xxmegashot in Escape from Tarkov   
    turn speed modifiers are getting removed
  16. Like
    dsu got a reaction from DPI Wizard in Escape from Tarkov   
    turn speed modifiers are getting removed
  17. Like
    dsu reacted to DPI Wizard in Rust   
    Updated the rounding to 6 now
  18. Like
    dsu reacted to DPI Wizard in Rust   
    You were on point for the most part, except for the scopes  Your info helped speed things along a lot!
    Added everything now into one calculation so it's easy to pick out what you want.
  19. Confused
    dsu reacted to Vaccaria in Rust   
    Everything is written in this thread. I tested all the data. Indeed, how could I know...🤔
  20. Like
    dsu reacted to Beto in Rust   
    Could you add any ADS/Dynamic FOV suggestion from https://rust.nolt.io to the main page like you did for R6S to get the devs attention?
  21. Like
    dsu reacted to DPI Wizard in Apex Legends   
    This is correct, but
    this is wrong. The correct cl_fovscale formula in your case is 86.631971/70 = 1.2376
    This is because the calculator rounds the FOV to the nearest 6 decimals, in reality this difference is negligible.

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