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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
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Arena Breakout: Infinite

Hipfire is added, aims coming soon!
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Project L33T

See the game notes for instructions on how to disable smoothing.
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Twilight Town: A Cyberpunk FPS

Just added.
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Star Wars: Battlefront 2 (Classic)


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  • Wizard
3 minutes ago, Top Quacker said:

The calculator is giving values that are exactly half of what I tested them to be.  In this example below, it actually takes 1200 dpi with a mouse sensitivity of 9 to have about a 6.25 360 distance.

What version of the game do you have? Calculations are based on the Steam version.

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1 minute ago, DPI Wizard said:

Can you tell me exactly how you test? Which map/mode/class/weapon etc? Maybe there's some differences between them.

I just go into training and preform one full 360.  A dpi of 600 and mouse sensitivity of 9 take 12.5 inches to preform a 360.

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  • Wizard
12 minutes ago, Top Quacker said:

I just go into training and preform one full 360.  A dpi of 600 and mouse sensitivity of 9 take 12.5 inches to preform a 360.

Ok, that's the same thing I do. Seems like the negative acceleration is completely unavoidable even with low polling rate, so I adjusted the formula to reflect this. Try again and see if it's better now.

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