Wizard DPI Wizard Posted June 28, 2018 Wizard Share Posted June 28, 2018 Oldie added. Link to comment
Top Quacker Posted June 28, 2018 Share Posted June 28, 2018 The calculator is giving values that are exactly half of what I tested them to be. In this example below, it actually takes 1200 dpi with a mouse sensitivity of 9 to have about a 6.25 360 distance. Link to comment
Wizard DPI Wizard Posted June 28, 2018 Author Wizard Share Posted June 28, 2018 3 minutes ago, Top Quacker said: The calculator is giving values that are exactly half of what I tested them to be. In this example below, it actually takes 1200 dpi with a mouse sensitivity of 9 to have about a 6.25 360 distance. What version of the game do you have? Calculations are based on the Steam version. Link to comment
Top Quacker Posted June 28, 2018 Share Posted June 28, 2018 Just now, DPI Wizard said: What version of the game do you have? Calculations are based on the Steam version. I have the steam version. Link to comment
Wizard DPI Wizard Posted June 28, 2018 Author Wizard Share Posted June 28, 2018 Can you tell me exactly how you test? Which map/mode/class/weapon etc? Maybe there's some differences between them. Link to comment
Top Quacker Posted June 28, 2018 Share Posted June 28, 2018 1 minute ago, DPI Wizard said: Can you tell me exactly how you test? Which map/mode/class/weapon etc? Maybe there's some differences between them. I just go into training and preform one full 360. A dpi of 600 and mouse sensitivity of 9 take 12.5 inches to preform a 360. Link to comment
Wizard DPI Wizard Posted June 28, 2018 Author Wizard Share Posted June 28, 2018 12 minutes ago, Top Quacker said: I just go into training and preform one full 360. A dpi of 600 and mouse sensitivity of 9 take 12.5 inches to preform a 360. Ok, that's the same thing I do. Seems like the negative acceleration is completely unavoidable even with low polling rate, so I adjusted the formula to reflect this. Try again and see if it's better now. Link to comment
Top Quacker Posted June 28, 2018 Share Posted June 28, 2018 1 minute ago, DPI Wizard said: Ok, that's the same thing I do. Seems like the negative acceleration is completely unavoidable even with low polling rate, so I adjusted the formula to reflect this. Try again and see if it's better now. Works perfect now DPI Wizard 1 Link to comment
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