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DPI Wizard

Wizard
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  1. I'll check. The sensitivity is based on PI, so I know it is correct, but I will check of other parameters affect it. Are you forcing your actual desktop resolution to 1024x768?
  2. BTW, if you still have issues let me know browser and monitor setup/resolution etc.
  3. Browser scale does not affect it, and I also checked Windows Pointer Speed which also does not affect it either. However I did not notice a difference with acceleration on and off on my end, but if you have it on, try to turn it off.
  4.    Dribbler reacted to a post in a topic: Game request archive
  5. If you enter a different monitor size, it will be taken into account for anything not using 360 distance in the conversion setup. This doesn't necessarily match your preference, and when halving the monitor size, you also double the sensitivity. This generally only works if you do a small monitor size change, like going from 24.5" to 27, and you want to keep the 24.5" portion of the new 27" inch same. When going from 32" to 16", the impact will be massive, and probably not what you are after. I would suggest not entering a monitor size if this is the case, as it then will be ignored. In your case the sensitivity will be the same since the aspect ratio is the same, and this game is not affected by resolution.
  6. DPI Wizard posted a topic in Release Notes
    Games added RealRTCW Verho - Curse of Faces LOLShot.io Game updated Roblox - Added Defuse Division and Flick.
  7. These three are added.
  8. Just added! View full update
  9. DPI Wizard posted an update in Updates
    Just added!
  10. The sensitivity slider is not accurate, expect some discrepancy. View full update
  11. The sensitivity slider is not accurate, expect some discrepancy.
  12. DPI Wizard posted an update in Updates
    Just added!
  13. DPI Wizard posted a topic in Supported Games
    Just added! View full update
  14. To keep the 360 distance the same, simply select 360 distance as the conversion method. Any other method (like MDH, MDV, viewspeed and jedis trick etc) will only result in the same 360 distance if the FOV for the axis selected is identical.
  15. Looks like this is solved now, but do let me know if you still have any issues.
  16.    somemadcaaant reacted to a post in a topic: Battlefield 6
  17. Change the ADS and scope setup, specifically the scope setup will be used to calculate the coefficient placeholder.

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