Wizard DPI Wizard Posted August 15, 2018 Wizard Share Posted August 15, 2018 Updated for Bloodharvest! Link to comment
Wizard DPI Wizard Posted May 31, 2019 Author Wizard Share Posted May 31, 2019 Updated for Bloodharvest! Link to comment
somemadcaaant Posted June 8, 2019 Share Posted June 8, 2019 @DPI Wizard Hey Boss, The MouseZoomLookSensitivity setting does not calculate when selecting "All". Scavenger sense does not calculate: MouseZoomLookSensitivity=((Hunter, ),(Runner, ),(Emcee, 0.500000),(None, 0.000000)) There is also an issue with vertical sensitivity slower than horizontal, similar to Mordhau, the Input configs are found: %LOCALAPPDATA%\Local\TheExit\Saved\Input\CustomInput_Hunter.ini | CustomInput_Runner.ini +AxisMappings=(AxisName="LookHorizontal",Key=MouseX,Scale=1.000000,bSecondary=False) +AxisMappings=(AxisName="LookVertical",Key=MouseY,Scale=1.000000,bSecondary=False) If you could do your magic Link to comment
Wizard DPI Wizard Posted June 8, 2019 Author Wizard Share Posted June 8, 2019 2 minutes ago, somemadcaaant said: @DPI Wizard Hey Boss, The MouseZoomLookSensitivity setting does not calculate when selecting "All". Scavenger sense does not calculate: MouseZoomLookSensitivity=((Hunter, ),(Runner, ),(Emcee, 0.500000),(None, 0.000000)) It's working here, can you show me a screenshot of the entire calculator? There's probably a particular setting I need to fix. I'll check the vertical sensitivity. somemadcaaant 1 Link to comment
somemadcaaant Posted June 8, 2019 Share Posted June 8, 2019 @DPI Wizard Thanks mate, see attached screenshot (replied via mobile). Also when setting the Zoom sense above 1.0 in cfg file it keeps these settings in game eg Sensitivity 1: Calculated sensitivity too high for ADS: 1.080559 (max is 1) Increase DPI (min 870) Link to comment
Wizard DPI Wizard Posted June 8, 2019 Author Wizard Share Posted June 8, 2019 4 minutes ago, somemadcaaant said: I see now thanks! The issue is that the calculation is out of range, but it's not displayed. If you switch to In-game sensitivity for Deathgarden you will see the correct error messages. I'll see if I can fix this. somemadcaaant 1 Link to comment
somemadcaaant Posted June 9, 2019 Share Posted June 9, 2019 @DPI Wizard Only thing I'm worried about now (unless my ADS settings are off) is y axis, which I'm using the following settings added to both Input configs for Hunter, Scavenger (feels ok): %AppData%\Local\TheExit\Saved\Input +AxisMappings=(AxisName="LookHorizontal",Key=MouseX,Scale=1.000000,bSecondary=False) +AxisMappings=(AxisName="LookVertical",Key=MouseY,Scale=1.428571,bSecondary=False) bEnableMouseSmoothing=FalsebViewAccelerationEnabled=False bDisableMouseAcceleration=true In %AppData%\Local\TheExit\Saved\Config\WindowsNoEditor\GameUserSettings.ini My ADS is: MouseLookSensitivity=((Hunter, 0.990605),(Runner, 1.178688),(Emcee, 0.500000),(None, 0.000000)) MouseZoomLookSensitivity=((Hunter, 1.466346),(Runner, 1.516041),(Emcee, 0.500000),(None, 0.000000)) Link to comment
Wizard DPI Wizard Posted June 9, 2019 Author Wizard Share Posted June 9, 2019 15 hours ago, somemadcaaant said: +AxisMappings=(AxisName="LookVertical",Key=MouseY,Scale=1.428571,bSecondary=False) This is correct for UE4 games that scale Y axis to 70% of X indeed. somemadcaaant 1 Link to comment
SladeNova Posted November 6, 2019 Share Posted November 6, 2019 hey just a quick question since i can't adjust the sniper sensitivity can you tell me what the sniper scope sens in death garden would translate to in overwatch? hunter i use 0.592382 and ads 0.789961 and 17.94 in overwatch unscoped Link to comment
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