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Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
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See the game notes for instructions on how to disable smoothing.
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Hipfire is added, aims coming soon!
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Twilight Town: A Cyberpunk FPS

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My understanting and explanation of monitor distance + recommended method by me


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should be also possible if your mouse can be set to different x y dpi steps.

Example:

Dpi of 1600 = 100% MDV as you said you want match horizontal 100% = 178% MDV

so: 178%*1600/100% = 2848 new dpi on x axis. (i guess if iam right not sure )

But i wonder why you wrote it only works for hipfire? Cause when you change the horizontal axis to a different sensitivity the ads sensitivity will also get affected.

Edited by Quackerjack
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2 hours ago, Quackerjack said:

should be also possible if your mouse can be set to different x y dpi steps.

Example:

Dpi of 1600 = 100% MDV as you said you want match horizontal 100% = 178% MDV

so: 178%*1600/100% = 2848 new dpi on x axis. (i guess if iam right not sure )

But i wonder why you wrote it only works for hipfire? Cause when you change the horizontal axis to a different sensitivity the ads sensitivity will also get affected.

You still need to match y axis if u change dpi for windows to game also %178 mdv already out of monitor vertically. If u didn't match vertical "zoom" sensitivity for correct value any % above %100mdv is out of monitor. For example soldier vertical sensitivity bfv is 1.250000 if u keep your soldier vertical "zoom" sensitivity at 1 you are matching vertical point out of your monitor. You need to make your soldier "zoom" sensitivity 0.750000 (1.000000 - 0.250000)

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