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I Am A Game Dev And I Can't (For The Life Of Me) Figure Out The Correlation Between LastConvertedSensitivity & In-Game Sensitivity in PUBG


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Thank you SO very much man!
This works assuming the scale of the FOV is at 1 when at "100" in this equation but the FOV doesn't seem to work as a multiplier so that being plugged into the equation to equate the lastconvertedsensitivity in the first place would be much appreciated.

**Or simply, the equation for the lastconvertedsensitivity**

 

Sidenote: I saw your work on the MSU project and it blew my mind. How do you know the formula for the lastconvertedsensitivity ??  Is it math you're doing or you have some source?

 

Edited by kizz76thebullet_alt
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On 6/10/2023 at 2:10 AM, kizz76thebullet_alt said:

How do you know the formula for the lastconvertedsensitivity ?

When i was implementing PUBG to my utility. I was looking for some sources. And found this calculator https://jscalc.io/calc/reAvE153skIHHW5L . It's allowed to "Make a copy". So you can see a code.

On 6/10/2023 at 2:10 AM, kizz76thebullet_alt said:

Is it math you're doing or you have some source?

Both, but in this case it's pure copy. My math skills ends with a triangle.

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On 6/12/2023 at 12:18 PM, MacSquirrel_Jedi said:

When i was implementing PUBG to my utility. I was looking for some sources. And found this calculator https://jscalc.io/calc/reAvE153skIHHW5L . It's allowed to "Make a copy". So you can see a code.

Both, but in this case it's pure copy. My math skills ends with a triangle.

I am still trying to figure out the relation between FOV and hipfire sensitivity but definitely helped, thank you so much mac

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