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SeyedMB

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Posts posted by SeyedMB

  1. 37 minutes ago, DPI Wizard said:

    With MDV 0% the tracking a moving target will require the same speed of the mouse, but movement to any specific spot on the monitor will be different.

    ahhh, it all makes sens now. your the best, my mind is at ease now.

    so there is litteraly no way to achive same movment for different spots on monitor? so no matter the % of USA random flicks will be inconsistent?

    so which one would be more optimal? well its all preferences but same tracking on 0% looks the one makes more sens? 

  2. im really getting frustrated by this.

    so how does it actually works? what is the math? 

    for the longest time i believed 0% coefficient in BF means what ever scope you pick. when you do any cm movement on the maus pad, you'll move across the monitor accordingly. (example (values are random) 5cm on pad 10cm on monitor when hip firing/2cm on pad 7 cm on monitor - 5cm on pad 10cm on monitor when using any scopes 6x or 4x or anything /2cm on pad 7 cm on monitor when using any scopes 6x or 4x or anything) until then i made a macro which will go to the right edge of my monitor on hipfire. so since coefficient% in BF is a 4:3 res value if i put 178% my scopes should do the same as in hipfire and match the edge of my screen, and for some reason 6x is not doing that but ADS is doing it. putting 6x aside, 178% will over shot any distance before edge of the screen tho, like if 4cm on monitor needed 2cm on pad in hipfire, with 178% when ADSing it will move 5cm on monitor with 2cm on pad. 

    0% on the other hand is under shoting, what the hell should i do if i want every scope to move same distance on monitor with a same distance on pad just like when im hipfiring?

  3. is it possible to a calculation and not conversion? like for example if i knew what free aim sensivity i want and calculating a monitor distance for scope and ads for 0% coef based on that free aim?

  4. On 12/7/2021 at 4:08 PM, Imposter said:

    Games often lie about their zoom magnification amount, BFV had mostly the correct values but in 2042 it zooms in a lot more. I used 0% coefficient in BFV as well and for 2042 the same but increased my sensitivity so that ADS is a bit more mobile.  

    woudnt that f up ur monitor distance view?

  5. all of my last post was non sense, im really sorry guys for wasting ur time.

    i tested with a macro in razer synapse, i totaly forgot this thing exists,

    0% coeff and scaling works flawlessly in all scopes compared to hipfire monitor taveled distance

    and even so there is a off feeling is definietly from the 6X being 7.4X, for my instance im used to 6X of bfv so much so having a 7.4X as a 6X would feel off definietly.

    they really need to sort things out, atleast label them correctly a 8x being 10X and 10X being 15X its meme at this point

  6. 1 hour ago, DPI Wizard said:

    As shown in the video above, USA is doing exactly what it should do, and is working in the exact same way as it did in BFV and BF1.

    If anyone feels the need to tweak their USA settings compared to BFV once hipfire sensitivity and FOV is accounted for, it's either down to a bug, high polling rates (over 2kHz is not working correctly) or possibly poor performance optimization.

    I would not get consistent correct results here if there was something fundamentally wrong with the USA scaling.

    This can easily be tested with simple script tools. We know the FOV and we know what the 360 distance should be. Verify all your settings and test the 360 distance with a script, if it's off then something is wrong indeed.

    at this point im just confused, how to do the script tools? is there any guides?

  7. i asked couple of streamers out of curiosity

    for exmaple stodeh, played V at 90 FoV and 1600 dpi at 0.5% sens usa, 0% ads FoV off , for 2042 he set 3% and 79 FoV USA on and 0%(Just Same as his V)

    i asked him how does it feel, he said it feels exactly the same, so i just did his settings in 360 :

    1.25x Zoom Aim Sensitivity 112

    6.00x Zoom Aim Sensitivity 102 (6X)

    6.00x Zoom Aim Sensitivity 102 (6X)

    10.00x Zoom Aim Sensitivity 122 (12X)

    he mostly played with 8x and 6x so weirdly enough for him it felt the same!

    me on the other hand

    i converted V FoV 80, 12% 0% coeff, to 2042 74 FoV 22% rest the same, for me 360 is like this :

    10.00x Zoom Aim Sensitivity 133 (12X)

    8.00x Zoom Aim Sensitivity 111

    8.00x Zoom Aim Sensitivity 111

    1.25x Zoom Aim Sensitivity 122

    in 6x 8x and 10x the diffrence was very noticeable

    is this why for me it felted worse comapred to other?

    i hope ur free in time im probably wasting ur time by not knowing enough about the whole system of sensivity.

  8. 16 minutes ago, DPI Wizard said:

    If you directly match the 360 distance for scopes between BFV and BF 2042 if will not feel the same at all, because their FOV is very different. If you use USA in BFV you can easily replicate the correct zoom level sensitivity by simply using the same USA setting. But you can never in any way compare anything about say a 4x scope in BFV to a 4x scope in BF2042 because they are not the same.

    but it doesnt feel right, i know im wasting ur time probably, im not an expert.

    i've played bfv on 12% 400 DPI and USA ON and coeff at 0%, i converted the 360 for hipfire so i had 22 for 2042, i played 2 days with 22 usa on and coeff 0% same as bfv, but it didnt feel right.

    i really dont know much about usa with 0 coeff. but my bet is it makes u move the mouse same amout for a same amout of movement in monitor accros all scopes, so i just did a blind test with ruller on the monitor, tested in bfv first, ever thing was fine i had to move the mouse same amount for hip and 6x for exmaple, did it in bf2042 and it always under aimed, it was a solid 1 or 2 cm shorter for 6x

    so i just converted all scopes from V to 2042 and tested again, and everthing was fine then. 

    ik 6x is 7.4 in 2042, but what is the right move to do rn? for the long term.

  9. 5 hours ago, DPI Wizard said:

    The 360 distance calculation for the scopes are 100% correct yes, assuming you enter all the correct values according to your setup of course.

    so the route i took for matching BFV and 2042 scopes to feel the same is fine? i used 360 distance for scopes, it feels good tho, i did a quick test with a ruller on monitor but hey that def not the best way xD.

    but why does it feels like this? cuz of the zooms not matching their labeling? do they gonna fix it? 

  10. 15 hours ago, DPI Wizard said:

    Here's a full comparison between BFV and BF 2042 scopes (10x missing on BF2042, working on it!). These are the base values showing the true optical zoom, those under 3.00x will be affected by ADS FOV on/off.

    BFV are using the actual optical zoom for the scopes.

    BF 2042 uses seemingly arbitrarily assigned values, but they almost line up on a linear axis.

    Scope Zoom BFV Zoom BF 2042
    1.25 1.250 1.710
    1.50 1.500 1.997
    2.00 2.000 2.586
    2.50 2.500 3.188
    3.00 3.000 3.793
    3.50 3.500 4.405
    4.00 4.000 5.016
    5.00 5.000  
    6.00 6.000 7.482
    7.00   8.711
    8.00 8.000 9.950
    10.00 10.000  
    12.00   14.907

    so that makes sens why it is feeling so weird,

    can i trust in 360 distance for scopes ? i know best way to do it is monitor distance but since we cant own wordwide paymant system is not possible for me.

    the hipfire is okay with 360 and u can get same results as bfV, but USA on and coeff at 0% is whole alot diffrent compared to V, i just converted all of scopes with 360, and i can say it feels way better now, i messured the distance on monitor to mouse movment and now they all moved same amout.

    long story short, i donno what im doing, can i trust 360 distance for scope conversions? does it work like monitor distance method?

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